Évolution de Ire-Foudre
Stats détaillées de Ire-Foudre
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 125 | 391 | |||
| Attaque | 73 | 182 | |||
| Défense | 91 | 218 | |||
| Atq. Spé. | 137 | 310 | |||
| Déf. Spé. | 89 | 214 | |||
| Vitesse | 75 | 186 | |||
| 1501 | |||||
Talents de Ire-Foudre
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Capacités de Ire-Foudre
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Écrasement | Normal | physical | 65 | 100 | Level 1 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Ouragan | Dragon | special | 40 | 100 | Level 1 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Zénith | Feu | status | – | – | Level 1 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Onde de Choc | Électrik | special | 60 | – | Level 1 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Chargeur | Électrik | status | – | – | Level 7 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Draco-Souffle | Dragon | special | 60 | 100 | Level 14 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Champ Électrifié | Électrik | status | – | – | Level 21 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 28 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Draco-Queue | Dragon | physical | 60 | 90 | Level 35 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Plénitude | Psy | status | – | – | Level 42 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Vif Éclair | Électrik | special | 70 | 100 | Level 49 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
| Draco-Marteau | Dragon | physical | 90 | 100 | Level 56 | The user wields its body like a hammer to attack the target and inflict damage. |
| Monte-Tension | Électrik | special | 70 | 100 | Level 63 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
| Draco-Choc | Dragon | special | 85 | 100 | Level 70 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Élecanon | Électrik | special | 120 | 50 | Level 77 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Big Splash | Combat | physical | 80 | 100 | Level 84 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Fatal-Foudre | Électrik | special | 110 | 70 | Level 91 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Abattage | Dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco-Météore | Dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Cri Draconique | Dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Boule Élek | Électrik | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Tacle Lourd | Acier | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Aboiement | Ténèbres | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Crocs Éclair | Électrik | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Ball’Météo | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Pouvoir Antique | Roche | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
Sprites de Ire-Foudre
It's said to incinerate everything around it with lightning launched from its fur. Very little is known about this creature.
It bears resemblance to a Pokémon that became a hot topic for a short while after a paranormal magazine touted it as Raikou's ancestor.
Le nom japonais de Ire-Foudre est タケルライコ (タケルライコ). Voici tous les noms officiels de Ire-Foudre dans différentes langues :
Reproduction de Ire-Foudre
Comment obtenir Ire-Foudre
Ire-Foudre ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Ire-Foudre dans tous les jeux où il est disponible :
À propos de Ire-Foudre
Ire-Foudre est un Pokémon de type Électrik/Dragon introduit à la génération 9. Avec un total de stats de base (BST) de 590, Ire-Foudre est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Ire-Foudre.
En compétition, Ire-Foudre est placé dans le tier OU, avec un taux d'utilisation de 14.8 %. Ses principaux talents sont Paléosynthèse, qui lui permettent d'agir comme un membre d'équipe polyvalent. Ire-Foudre est faible aux attaques de type Glace, Sol, Dragon, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Ire-Foudre peut apprendre 55 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Vif Éclair, Tonnerre, Plénitude, Draco-Choc. Mesurant 5.2 m et pesant 480 kg, Ire-Foudre est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.