#462 Magnézone

#462 Magnézone

Taille1.2 m(3'11")
Poids180 kg(396.8 lbs)
SexeSexe inconnu
Gén. 4

Stats détaillées de Magnézone

Niv.
StatBaseNiv.
EVIVTotal
PV 70
281
Attaque 70
176
Défense 115
266
Atq. Spé. 130
296
Déf. Spé. 90
216
Vitesse 60
156
1391
Efficacité des types
4xdégâts
2xdégâts
0.25xdégâts
0xdégâts

Talents de Magnézone

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalysteCaché

Strengthens moves to 1.3× their power when moving last.

Voir la stratégie compétitive de MagnézoneSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Magnézone

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
UltrasonNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
ÉclairÉlectrikspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
TriplattaqueNormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Voile MiroirPsyspecial100Level 1A retaliatory attack that counters any special move, inflicting double the damage taken.
Magné-ContrôleÉlectrikstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Champ ÉlectrifiéÉlectrikstatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Boule ÉlekÉlectrikspecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
GyroballeAcierphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
ÉtincelleÉlectrikphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
GrincementNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Vol MagnétikÉlectrikstatusLevel 28The user levitates using electrically generated magnetism for five turns.
LuminocanonAcierspecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Coup d’JusÉlectrikspecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Strido-SonAcierstatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Mur LumièrePsystatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
VerrouillageNormalstatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
ÉlecanonÉlectrikspecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Big SplashCombatphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
ChargeurÉlectrikstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Pression ExtrêmeAcierphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Tacle LourdAcierphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Mur de FerAcierstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Tête de FerAcierphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Tempête de SableRochestatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
MétalaserAcierspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Volt AssautÉlectrikphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprites de Magnézone

Entrées du Pokédex
Diamond

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Platinum

A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.

HeartGold

Exposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.

Black

A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.

Black 2

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

Dans d'autres langues

Le nom japonais de Magnézone est Jibacoil (ジバコイル). Voici tous les noms officiels de Magnézone dans différentes langues :

JapaneseジバコイルJibacoil
Korean자포코일
Chinese (Traditional)自爆磁怪
FrenchMagnézone
GermanMagnezone
SpanishMagnezone
ItalianMagnezone
Chinese (Simplified)自爆磁怪

Reproduction de Magnézone

Espèce
Pokémon Aimant
Groupes Œuf
Minéral
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture30
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base241

Comment obtenir Magnézone

Magnézone ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Magnézone dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Sinnoh (Platinum) n°180Unova (B2W2) n°50Kalos Mountain n°71Hoenn (ORAS) n°86Alola n°49Melemele n°49Ula'ula n°27Alola (USUM) n°56Melemele (USUM) n°56Ula'ula (USUM) n°27Isle of Armor n°107Hisui n°179Paldea n°211Blueberry n°118
JeuMéthodeLieuDétails
Black 2SauvageP2 laboratoryRustling Grass
White 2SauvageP2 laboratoryRustling Grass
FAQ

À propos de Magnézone

Magnézone est un Pokémon de type Électrik/Acier introduit à la génération 4. Avec un total de stats de base (BST) de 535, Magnézone est de l'espèce Pokémon Aimant et fait partie de la chaîne d'évolution Magnéti → Magnéton → Magnézone.

En compétition, Magnézone est placé dans le tier RU, avec un taux d'utilisation de 5.32 %. Ses principaux talents sont Magnépiège et Fermeté et Analyste, qui lui permettent d'agir comme un lead fiable avec une survie intégrée. Magnézone est faible aux attaques de type Sol, Feu, Combat, les Dresseurs doivent donc anticiper ces faiblesses.

Magnézone peut apprendre 81 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Luminocanon, Big Splash, Change Éclair, Tonnerre. Mesurant 1.2 m et pesant 180 kg, Magnézone est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.