#101.1 Électrode de Hisui

#101.1 Électrode de Hisui

Taille1.2 m(3'11")
Poids71 kg(156.5 lbs)
SexeSexe inconnu
Gén. 8

Stats détaillées de Électrode de Hisui

Niv.
StatBaseNiv.
EVIVTotal
PV 60
261
Attaque 50
136
Défense 70
176
Atq. Spé. 80
196
Déf. Spé. 80
196
Vitesse 150
336
1301
Efficacité des types

Talents de Électrode de Hisui

Soundproofing gives the Pokémon full immunity to all sound-based moves.

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Voir la stratégie compétitive de Électrode de HisuiSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Électrode de Hisui

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
HerblastPlantespecial15095Level UpThe user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
ChargeNormalphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
ChargeurÉlectrikstatusLevel Up 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
ÉclairÉlectrikspecial40100Level Up 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Para-SporePlantestatus75Level Up 6The user scatters a cloud of numbing powder that paralyzes the target.
Balle GrainePlantephysical25100Level Up 9The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
RouladeRochephysical3090Level Up 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
GrincementNormalstatus85Level Up 13An earsplitting screech harshly lowers the target's Defense stat.
Rayon ChargéÉlectrikspecial5090Level Up 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
MétéoresNormalspecial60Level Up 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Boule ÉlekÉlectrikspecial100Level Up 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
DestructionNormalphysical200100Level Up 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
Éco-SphèrePlantespecial90100Level Up 29The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Canon GrainePlantephysical80100Level Up 34The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Coup d’JusÉlectrikspecial80100Level Up 34The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ExplosionNormalphysical250100Level Up 41The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
GyroballeAcierphysical100Level Up 46The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Champ HerbuPlantestatusLevel Up 50The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
HâtePsystatusTM/HMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
MalédictionSpectrestatusTM/HMA move that has different effects depending on whether the user is a Ghost type or not.
DamoclèsNormalphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Champ ÉlectrifiéÉlectrikstatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Toile ÉlekÉlectrikspecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
TricherieTénèbresphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga-SangsuePlantespecial75100TM/HMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga ImpactNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Gliss’HerbePlantephysical55100TM/HMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
UltralaserNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
Tempête VertePlantespecial13090TM/HMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
AbriNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GrimaceNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
Blabla DodoNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Lance-SoleilPlantespecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
ClonageNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Volt AssautÉlectrikphysical10095TM/HMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
BélierNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Fatal-FoudreÉlectrikspecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Éclair FouÉlectrikphysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Entrées du Pokédex
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Dans d'autres langues

Le nom japonais de Électrode de Hisui est Marumine (マルマイン). Voici tous les noms officiels de Électrode de Hisui dans différentes langues :

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Reproduction de Électrode de Hisui

Espèce
Pokémon Balle
Groupes Œuf
Minéral
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture60
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base172

Comment obtenir Électrode de Hisui

Électrode de Hisui ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Électrode de Hisui dans tous les jeux où il est disponible :

JeuMéthodeLieuDétails
VariousSauvageHisuian FormForm Change
FAQ

À propos de Électrode de Hisui

Électrode de Hisui est un Pokémon de type Électrik/Plante introduit à la génération 8. Avec un total de stats de base (BST) de 490, Électrode de Hisui est de l'espèce Pokémon Balle et fait partie de la chaîne d'évolution Voltorbe → Électrode → Électrode de Hisui.

En compétition, Électrode de Hisui est placé dans le tier PU, avec un taux d'utilisation de 0.86 %. Ses principaux talents sont Anti-Bruit et Statik et Boom Final, qui lui permettent d'agir comme un membre d'équipe polyvalent. Électrode de Hisui est faible aux attaques de type Feu, Glace, Poison, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.

Électrode de Hisui peut apprendre 53 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Change Éclair, Tempête Verte, Tonnerre, Tricherie. Mesurant 1.2 m et pesant 71 kg, Électrode de Hisui est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.