Évolution de Ouisticram
Stats détaillées de Ouisticram
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 44 | 229 | |||
| Attaque | 58 | 152 | |||
| Défense | 44 | 124 | |||
| Atq. Spé. | 58 | 152 | |||
| Déf. Spé. | 44 | 124 | |||
| Vitesse | 61 | 158 | |||
| 939 | |||||
Talents de Ouisticram
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens punch-based moves to 1.2× their power.
Capacités de Ouisticram
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Griffe | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Flammèche | Feu | special | 40 | 100 | Level 7 | The target is attacked with small flames. This may also leave the target with a burn. |
| Provoc | Ténèbres | status | – | 100 | Level 9 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Combo-Griffe | Normal | physical | 18 | 80 | Level 15 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Roue de Feu | Feu | physical | 60 | 100 | Level 17 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. |
| Machination | Ténèbres | status | – | – | Level 23 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Tourmente | Ténèbres | status | – | 100 | Level 25 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Façade | Normal | physical | 70 | 100 | Level 31 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Danse Flammes | Feu | special | 35 | 85 | Level 33 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Acrobatie | Vol | physical | 55 | 100 | Level 39 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Paresse | Normal | status | – | – | Level 41 | The user slacks off, restoring its own HP by up to half its max HP. |
| Lance-Flammes | Feu | special | 90 | 100 | Level 47 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gonflette | Combat | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Feu Envieux | Feu | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Aire de Feu | Feu | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Nitrocharge | Feu | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Boutefeu | Feu | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Détricanon | Poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Surchauffe | Feu | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Indignition | Feu | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Brouhaha | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Onde Vide | Combat | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Feu Follet | Feu | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Riposte | Combat | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Double Pied | Combat | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Encore | Normal | status | – | 100 | Egg | The user compels the target to keep using the move it encored for three turns. |
| Bluff | Normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Poing Feu | Feu | physical | 75 | 100 | Egg | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Puissance | Normal | status | – | – | Egg | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Canicule | Feu | special | 95 | 90 | Egg | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Coup d’Main | Normal | status | – | – | Egg | The user assists an ally by boosting the power of that ally's attack. |
| Passe-Passe | Ténèbres | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
| Poing Éclair | Électrik | physical | 75 | 100 | Egg | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Sprites de Ouisticram
It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.
Its fiery rear end is fueled by gas made in its belly. Even rain can’t extinguish the fire.
It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.
The gas made in its belly burns from its rear end. The fire burns weakly when it feels sick.
Full of vigor and always in high spirits. It was once known by the name ”Lantern-Tail” and feared as some kind of apparition.
Le nom japonais de Ouisticram est Hikozaru (ヒコザル). Voici tous les noms officiels de Ouisticram dans différentes langues :
Reproduction de Ouisticram
Comment obtenir Ouisticram
Ouisticram ne peut pas être capturé dans la nature dans la plupart des jeux Pokémon principaux : il est généralement reçu en cadeau ou choisi comme Pokémon de départ. Voici comment obtenir Ouisticram dans tous les jeux où il est disponible :
À propos de Ouisticram
Ouisticram est un Pokémon de type Feu introduit à la génération 4. Avec un total de stats de base (BST) de 309, Ouisticram est de l'espèce Pokémon Chimpanzé et fait partie de la chaîne d'évolution Ouisticram → Chimpenfeu → Simiabraz.
En compétition, Ouisticram est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Brasier et Poing de Fer, qui lui permettent d'agir comme un membre d'équipe polyvalent. Ouisticram est faible aux attaques de type Eau, Sol, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Ouisticram peut apprendre 100 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.5 m et pesant 6.2 kg, Ouisticram est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.