Évolution de Hotte-de-Fer
Stats détaillées de Hotte-de-Fer
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 56 | 253 | |||
| Attaque | 80 | 196 | |||
| Défense | 114 | 264 | |||
| Atq. Spé. | 124 | 284 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 136 | 308 | |||
| 1461 | |||||
Talents de Hotte-de-Fer
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Capacités de Hotte-de-Fer
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Cadeau | Normal | physical | – | 90 | Level 1 | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
| Poudreuse | Glace | special | 40 | 100 | Level 7 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Siphon | Eau | special | 35 | 85 | Level 14 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Bélier | Normal | physical | 90 | 85 | Level 21 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Bec Vrille | Vol | physical | 80 | 100 | Level 28 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Coup d’Main | Normal | status | – | – | Level 35 | The user assists an ally by boosting the power of that ally's attack. |
| Lyophilisation | Glace | special | 70 | 100 | Level 42 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Eau Revoir | Eau | physical | 60 | 100 | Level 49 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Laser Glace | Glace | special | 90 | 100 | Level 56 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Hâte | Psy | status | – | – | Level 63 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Chute de Neige | Glace | status | 0 | – | Level 70 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Hydrocanon | Eau | special | 110 | 80 | Level 77 | The target is blasted by a huge volume of water launched under great pressure. |
| Voile Aurore | Glace | status | – | – | Level 84 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
| Blizzard | Glace | special | 110 | 70 | Level 91 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Acrobatie | Vol | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Tranch’Air | Vol | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Avalanche | Glace | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Cryo-Pirouette | Glace | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Vibraqua | Eau | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Champ Électrifié | Électrik | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Sprites de Hotte-de-Fer
Its shape is similar to a robot featured in a paranormal magazine article. The robot was said to have been created by an ancient civilization.
It resembles a mysterious object mentioned in an old book. There are only two reported sightings of this Pokémon.
Le nom japonais de Hotte-de-Fer est Tetsunotsutsumi (テツノツツミ). Voici tous les noms officiels de Hotte-de-Fer dans différentes langues :
Reproduction de Hotte-de-Fer
Comment obtenir Hotte-de-Fer
Hotte-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Hotte-de-Fer dans tous les jeux où il est disponible :
À propos de Hotte-de-Fer
Hotte-de-Fer est un Pokémon de type Glace/Eau introduit à la génération 9. Avec un total de stats de base (BST) de 570, Hotte-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Hotte-de-Fer.
En compétition, Hotte-de-Fer est placé dans le tier VGC, avec un taux d'utilisation de 3.96 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Hotte-de-Fer est faible aux attaques de type Électrik, Plante, Combat, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Hotte-de-Fer peut apprendre 41 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Abri, Vent Glace, Encore, Lyophilisation. Mesurant 0.6 m et pesant 11 kg, Hotte-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.