#101 Électrode

#101 Électrode

Taille1.2 m(3'11")
Poids66.6 kg(146.8 lbs)
SexeSexe inconnu
Gén. 1

Stats détaillées de Électrode

Niv.
StatBaseNiv.
EVIVTotal
PV 60
261
Attaque 50
136
Défense 70
176
Atq. Spé. 80
196
Déf. Spé. 80
196
Vitesse 150
336
1301
Efficacité des types

Talents de Électrode

Protects against sound-based moves.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Voir la stratégie compétitive de ÉlectrodeSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Électrode

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
ÉclairÉlectrikspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
ChargeurÉlectrikstatusLevel 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Ondes ÉtrangesÉlectrikstatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Magné-ContrôleÉlectrikstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
ÉtincelleÉlectrikphysical65100Level 9The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
RouladeRochephysical3090Level 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
GrincementNormalstatus85Level 13An earsplitting screech harshly lowers the target's Defense stat.
Rayon ChargéÉlectrikspecial5090Level 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
MétéoresNormalspecial60Level 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Boule ÉlekÉlectrikspecial100Level 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
DestructionNormalphysical200100Level 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
Mur LumièrePsystatusLevel 29A wondrous wall of light is put up to reduce damage from special moves for five turns.
Vol MagnétikÉlectrikstatusLevel 36The user levitates using electrically generated magnetism for five turns.
Coup d’JusÉlectrikspecial80100Level 41The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ExplosionNormalphysical250100Level 47The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
GyroballeAcierphysical100Level 54The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Voile MiroirPsyspecial100Level 58A retaliatory attack that counters any special move, inflicting double the damage taken.
HâtePsystatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
MalédictionSpectrestatusTMA move that has different effects depending on whether the user is a Ghost type or not.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
TricherieTénèbresphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Strido-SonAcierstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GrimaceNormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Volt AssautÉlectrikphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprites de Électrode

Entrées du Pokédex
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

Dans d'autres langues

Le nom japonais de Électrode est Marumine (マルマイン). Voici tous les noms officiels de Électrode dans différentes langues :

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Reproduction de Électrode

Espèce
Pokémon Balle
Groupes Œuf
Minéral
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture60
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base172

Comment obtenir Électrode

Électrode peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Électrode dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Kanto n°101Johto n°121Hoenn n°85Johto (HGSS) n°122Kalos Mountain n°73Hoenn (ORAS) n°88Kanto (LGPE) n°101Hisui n°193Paldea n°208
JeuMéthodeLieuDétails
RedSauvageCerulean cave 2f, Cerulean cave b1f, Kanto power plant, Cinnabar island cinnabar labWild, Static Encounter, Npc Trade
BlueSauvageCerulean cave 2f, Cerulean cave b1f, Kanto power plant, Cinnabar island cinnabar labWild, Static Encounter, Npc Trade
YellowSauvageKanto power plantStatic Encounter
GoldSauvageTeam rocket hqStatic Encounter
SilverSauvageTeam rocket hqStatic Encounter
CrystalSauvageTeam rocket hqStatic Encounter
RubySauvageNew mauville, Team magma hideoutWild, Static Encounter
SapphireSauvageNew mauville, Team aqua hideout, Team magma hideoutWild, Static Encounter
EmeraldSauvageNew mauville, Team aqua hideout, Team magma hideoutWild, Static Encounter
FireRedSauvageCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
LeafGreenSauvageCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
PlatinumSauvageTeam rocket hqStatic Encounter
HeartGoldSauvageCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Team rocket hqWild, Static Encounter
SoulSilverSauvageCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f
XSauvageLost hotel, Friend safari electric
YSauvageLost hotel, Friend safari electric
Omega RubySauvageTeam magma hideoutStatic Encounter
Alpha SapphireSauvageTeam aqua hideoutStatic Encounter
SunSauvageNew mauvilleStatic Encounter
Ultra SunSauvageTeam rockets castleStatic Encounter
Ultra MoonSauvageTeam rockets castleStatic Encounter
Let's Go PikachuSauvageKanto power plantStatic Encounter, Overworld
Let's Go EeveeSauvageKanto power plantStatic Encounter, Overworld
Red JapanSauvageCerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
Green JapanSauvageCerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
FAQ

À propos de Électrode

Électrode est un Pokémon de type Électrik introduit à la génération 1. Avec un total de stats de base (BST) de 490, Électrode est de l'espèce Pokémon Balle et fait partie de la chaîne d'évolution Voltorbe → Électrode → Électrode de Hisui.

En compétition, Électrode est placé dans le tier ZU, avec un taux d'utilisation de 0.3 %. Ses principaux talents sont Anti-Bruit et Statik et Boom Final, qui lui permettent d'agir comme un membre d'équipe polyvalent. Électrode est faible aux attaques de type Sol, les Dresseurs doivent donc anticiper ces faiblesses.

Électrode peut apprendre 73 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Change Éclair, Tonnerre, Tricherie, Ultralaser. Mesurant 1.2 m et pesant 66.6 kg, Électrode est apprécié des fans depuis ses débuts dans les jeux de la région de Kanto.