Évolution de Rampe-Ailes
Stats détaillées de Rampe-Ailes
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 85 | 311 | |||
| Attaque | 135 | 306 | |||
| Défense | 79 | 194 | |||
| Atq. Spé. | 85 | 206 | |||
| Déf. Spé. | 105 | 246 | |||
| Vitesse | 81 | 198 | |||
| 1461 | |||||
Talents de Rampe-Ailes
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Capacités de Rampe-Ailes
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Tornade | Vol | special | 40 | 100 | Level 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Flammèche | Feu | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Piqûre | Insecte | physical | 60 | 100 | Level 1 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Poudre Toxik | Poison | status | – | 75 | Level 7 | The user scatters a cloud of poisonous dust that poisons the target. |
| Para-Spore | Plante | status | – | 75 | Level 7 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Nitrocharge | Feu | physical | 50 | 100 | Level 14 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Écrasement | Normal | physical | 65 | 100 | Level 21 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Balayette | Combat | physical | 65 | 100 | Level 28 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Aurore | Normal | status | – | – | Level 35 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Furie-Bond | Insecte | physical | 80 | 100 | Level 42 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Surpuissance | Combat | physical | 120 | 100 | Level 49 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Gonflette | Combat | status | – | – | Level 56 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Double Volée | Vol | physical | 40 | 90 | Level 63 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Escarmouche | Insecte | physical | 90 | 100 | Level 70 | Although this move has great power, it works only on the first turn each time the user enters battle. |
| Cyclone | Normal | status | – | – | Level 77 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Vampirisme | Insecte | physical | 80 | 100 | Level 84 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Mania | Normal | physical | 120 | 100 | Level 91 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Acrobatie | Vol | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bourdon | Insecte | special | 90 | 100 | TM | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Close Combat | Combat | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Boutefeu | Feu | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Tacle Feu | Feu | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Canicule | Feu | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Tacle Lourd | Acier | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Cavalerie Lourde | Sol | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Vent Violent | Vol | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Ravage Rampant | Insecte | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Indignition | Feu | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Feu Follet | Feu | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Zénith | Feu | status | – | – | Egg | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Sprites de Rampe-Ailes
This mysterious Pokémon has some similarities to a creature that an old book introduced as Slither Wing.
This Pokémon somewhat resembles an ancient form of Volcarona that was introduced in a dubious magazine.
Le nom japonais de Rampe-Ailes est Chiwohauhane (チヲハウハネ). Voici tous les noms officiels de Rampe-Ailes dans différentes langues :
Reproduction de Rampe-Ailes
Comment obtenir Rampe-Ailes
Rampe-Ailes ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Rampe-Ailes dans tous les jeux où il est disponible :
À propos de Rampe-Ailes
Rampe-Ailes est un Pokémon de type Insecte/Combat introduit à la génération 9. Avec un total de stats de base (BST) de 570, Rampe-Ailes est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Rampe-Ailes.
En compétition, Rampe-Ailes est placé dans le tier UU, avec un taux d'utilisation de 17.83 %. Ses principaux talents sont Paléosynthèse, qui lui permettent d'agir comme un membre d'équipe polyvalent. Rampe-Ailes est faible aux attaques de type Vol, Feu, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Rampe-Ailes peut apprendre 57 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Séisme, Vampirisme, Nitrocharge, Gonflette. Mesurant 3.2 m et pesant 92 kg, Rampe-Ailes est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.