#479 Motisma

#479 Motisma

Taille0.3 m(0'12")
Poids0.3 kg(0.7 lbs)
SexeSexe inconnu
Gén. 4

Stats détaillées de Motisma

Niv.
StatBaseNiv.
EVIVTotal
PV 50
241
Attaque 50
136
Défense 77
190
Atq. Spé. 95
226
Déf. Spé. 77
190
Vitesse 91
218
1201
Voir la stratégie compétitive de MotismaSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Motisma

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
RefletNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
ÉtonnementSpectrephysical30100Level 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
ÉclairÉlectrikspecial40100Level 5The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Onde FolieSpectrestatus100Level 10The target is exposed to a sinister ray that causes confusion.
ChargeurÉlectrikstatusLevel 15The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Boule ÉlekÉlectrikspecial100Level 20The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Cage ÉclairÉlectrikstatus90Level 25The user launches a weak jolt of electricity that paralyzes the target.
Onde de ChocÉlectrikspecial60Level 30The user strikes the target with a quick jolt of electricity. This attack never misses.
ChâtimentSpectrespecial65100Level 35This relentless attack does massive damage to a target affected by status conditions.
ClonageNormalstatusLevel 40The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Tour de MagiePsystatus100Level 45The user catches the target off guard and swaps the target's held item with its own.
Coup d’JusÉlectrikspecial80100Level 50The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
BrouhahaNormalspecial90100Level 55The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
VibrobscurTénèbresspecial80100TMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
TricherieTénèbresphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MachinationTénèbresstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Ombre NocturneSpectrespecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
BalanceNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Esprit FrappeurSpectrephysical11090TMThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DépitSpectrestatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
LarcinTénèbresphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Feu FolletFeustatus85TMThe user shoots a sinister flame at the target to inflict a burn.

Sprites de Motisma

Entrées du Pokédex
Diamond

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Platinum

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

HeartGold

Research continues on this Pokémon, which could be the power source of a unique motor.

Sword

One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.

Shield

With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.

Dans d'autres langues

Le nom japonais de Motisma est Rotom (ロトム). Voici tous les noms officiels de Motisma dans différentes langues :

JapaneseロトムRotom
Korean로토무
Chinese (Traditional)洛托姆
FrenchMotisma
GermanRotom
SpanishRotom
ItalianRotom
Chinese (Simplified)洛托姆

Reproduction de Motisma

Espèce
Pokémon Plasma
Groupes Œuf
Amorphe
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base154

Comment obtenir Motisma

Motisma ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Motisma dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Sinnoh (Platinum) n°152Kalos Mountain n°68Galar n°372Hisui n°194Paldea n°310Blueberry n°41
JeuMéthodeLieuDétails
DiamondSauvageOld chateau 2f left roomStatic Encounter
PearlSauvageOld chateau 2f left roomStatic Encounter
PlatinumSauvageOld chateau 2f left roomStatic Encounter
Ultra SunSauvagePoni gauntletIsland Scan
Ultra MoonSauvagePoni gauntletIsland Scan
FAQ

À propos de Motisma

Motisma est un Pokémon de type Électrik/Spectre introduit à la génération 4. Avec un total de stats de base (BST) de 440, Motisma est de l'espèce Pokémon Plasma et fait partie de la chaîne d'évolution Motisma → Motisma Chaleur → Motisma Lavage → Motisma Froid → Motisma Hélice → Motisma Tonte.

En compétition, Motisma est placé dans le tier ZU, avec un taux d'utilisation de 1.74 %. Ses principaux talents sont Lévitation, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Motisma est faible aux attaques de type Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Motisma peut apprendre 66 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Change Éclair, Feu Follet, Ball’Ombre, Tour de Magie. Mesurant 0.3 m et pesant 0.3 kg, Motisma est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.