Évolution de Vert-de-Fer
Stats détaillées de Vert-de-Fer
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 90 | 321 | |||
| Attaque | 130 | 296 | |||
| Défense | 88 | 212 | |||
| Atq. Spé. | 70 | 176 | |||
| Déf. Spé. | 108 | 252 | |||
| Vitesse | 104 | 244 | |||
| 1501 | |||||
Talents de Vert-de-Fer
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Capacités de Vert-de-Fer
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Vive-Attaque | Normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Coup d’Main | Normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Rengorgement | Normal | status | – | – | Level 1 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Feuille Magik | Plante | special | 60 | – | Level 7 | The user scatters curious leaves that chase the target. This attack never misses. |
| Vengeance | Normal | physical | 70 | 100 | Level 14 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Prévention | Combat | status | – | – | Level 21 | The user protects itself and its allies from priority moves. |
| Tranche-Nuit | Ténèbres | physical | 70 | 100 | Level 28 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Danse Lames | Normal | status | – | – | Level 35 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Lame Sainte | Combat | physical | 90 | 100 | Level 42 | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| Lame Feuille | Plante | physical | 90 | 100 | Level 49 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Lame Psychique | Psy | physical | 80 | 100 | Level 56 | The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. |
| Close Combat | Combat | physical | 120 | 100 | Level 63 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Possessif | Psy | status | – | – | Level 70 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mégacorne | Insecte | physical | 120 | 85 | Level 77 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Interversion | Psy | status | – | – | Level 84 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Lame Solaire | Plante | physical | 125 | 100 | Level 91 | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Lame d’Air | Vol | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Coaching | Combat | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mur de Fer | Acier | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Strido-Son | Acier | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Estocorne | Acier | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Plaie Croix | Insecte | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Champ Électrifié | Électrik | status | – | – | Tutor | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| À la Queue | Ténèbres | status | – | 100 | Tutor | The user suppresses the target and makes its move go last. |
Sprites de Vert-de-Fer
Many of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.
According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.
Le nom japonais de Vert-de-Fer est Tetsunoisaha (テツノイサハ). Voici tous les noms officiels de Vert-de-Fer dans différentes langues :
Reproduction de Vert-de-Fer
Comment obtenir Vert-de-Fer
Vert-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Vert-de-Fer dans tous les jeux où il est disponible :
À propos de Vert-de-Fer
Vert-de-Fer est un Pokémon de type Plante/Psy introduit à la génération 9. Avec un total de stats de base (BST) de 590, Vert-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Vert-de-Fer.
En compétition, Vert-de-Fer est placé dans le tier UU, avec un taux d'utilisation de 1.83 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Vert-de-Fer est faible aux attaques de type Insecte, Feu, Glace, Poison, Vol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Vert-de-Fer peut apprendre 57 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Lame Psychique, Éclair Fou, Danse Lames, Clonage. Mesurant 1.5 m et pesant 125 kg, Vert-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.