Évolution de Deoxys Attaque
Stats détaillées de Deoxys Attaque
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 50 | 241 | |||
| Attaque | 180 | 396 | |||
| Défense | 20 | 76 | |||
| Atq. Spé. | 180 | 396 | |||
| Déf. Spé. | 20 | 76 | |||
| Vitesse | 150 | 336 | |||
| 1521 | |||||
Talents de Deoxys Attaque
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Capacités de Deoxys Attaque
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Ligotage | Normal | physical | 15 | 90 | Level Up 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Groz’Yeux | Normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Ombre Nocturne | Spectre | special | – | 100 | Level Up 7 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Téléport | Psy | status | – | – | Level Up 13 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Provoc | Ténèbres | status | – | 100 | Level Up 19 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Choc Psy | Psy | special | 80 | 100 | Level Up 25 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Psyko | Psy | special | 90 | 100 | Level Up 31 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Surpuissance | Combat | physical | 120 | 100 | Level Up 37 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Échange | Psy | status | – | – | Level Up 43 | The user employs its psychic power to exchange Abilities with the target. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level Up 49 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Force Cosmique | Psy | status | – | – | Level Up 55 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Élecanon | Électrik | special | 120 | 50 | Level Up 61 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Psycho-Boost | Psy | special | 140 | 90 | Level Up 67 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Ultralaser | Normal | special | 150 | 90 | Level Up 73 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Aéropique | Vol | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Hâte | Psy | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Poing Feu | Feu | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Luminocanon | Acier | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Prescience | Psy | special | 120 | 100 | TM/HM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Laser Glace | Glace | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Poing Glace | Glace | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Possessif | Psy | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mur Lumière | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Balayage | Combat | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Laser Météore | Roche | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Machination | Ténèbres | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Balance | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Direct Toxik | Poison | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rafale Psy | Psy | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Boost | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Dissonance Psy | Psy | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Champ Psychique | Psy | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Piège de Roc | Roche | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Trépignement | Sol | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Force Ajoutée | Psy | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tour de Magie | Psy | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Vibraqua | Eau | special | 60 | 100 | TM/HM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON’s chest appears to be its brain.
DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.
A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.
This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.
When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.
Le nom japonais de Deoxys Attaque est Deoxys (デオキシス). Voici tous les noms officiels de Deoxys Attaque dans différentes langues :
Reproduction de Deoxys Attaque
Comment obtenir Deoxys Attaque
Deoxys Attaque ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Deoxys Attaque dans tous les jeux où il est disponible :
À propos de Deoxys Attaque
Deoxys Attaque est un Pokémon de type Psy introduit à la génération 3. Avec un total de stats de base (BST) de 600, Deoxys Attaque est de l'espèce Pokémon ADN et fait partie de la chaîne d'évolution Deoxys Normal → Deoxys Attaque → Deoxys Défense → Deoxys Vitesse.
En compétition, Deoxys Attaque est placé dans le tier Ubers, avec un taux d'utilisation de 6.31 %. Ses principaux talents sont Pression, qui lui permettent d'agir comme un membre d'équipe polyvalent. Deoxys Attaque est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Deoxys Attaque peut apprendre 119 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Psycho-Boost, Ball’Ombre, Balayage, Surpuissance. Mesurant 1.7 m et pesant 60.8 kg, Deoxys Attaque est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.