#171 Lanturn

#171 Lanturn

Taille1.2 m(3'11")
Poids22.5 kg(49.6 lbs)
Sexe50%50%
Gén. 2

Évolution de Lanturn

Stats détaillées de Lanturn

Niv.
StatBaseNiv.
EVIVTotal
PV 125
391
Attaque 58
152
Défense 58
152
Atq. Spé. 76
188
Déf. Spé. 76
188
Vitesse 67
170
1241
Efficacité des types

Talents de Lanturn

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

Absorbs Water moves, healing for 1/4 max HP.

Voir la stratégie compétitive de LanturnSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Lanturn

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
UltrasonNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Pistolet à OEauspecial40100Level 1The target is blasted with a forceful shot of water.
Cage ÉclairÉlectrikstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
StockageNormalstatusLevel 1The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
RelâcheNormalspecial100Level 1The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
AvaleNormalstatusLevel 1The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Boule ÉlekÉlectrikspecial100Level 1The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Ondes ÉtrangesÉlectrikstatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Bulles d’OEauspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Onde FolieSpectrestatus100Level 16The target is exposed to a sinister ray that causes confusion.
ÉtincelleÉlectrikphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ChargeurÉlectrikstatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Coup d’JusÉlectrikspecial80100Level 30The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Anneau HydroEaustatusLevel 36The user envelops itself in a veil made of water. It regains some HP every turn.
GigotageNormalphysical100Level 42The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
BélierNormalphysical9085Level 48A reckless full-body charge attack for slamming into the target. This also damages the user a little.
HydrocanonEauspecial11080Level 54The target is blasted by a huge volume of water launched under great pressure.
HâtePsystatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnésiePsystatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
BlizzardGlacespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Douche FroideEauspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
MalédictionSpectrestatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Éclat MagiqueFéespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Eau RevoirEauphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Laser GlaceGlacespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Vent GlaceGlacespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Aqua-BrècheEauphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
OcroupiEauspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ÉbullitionEauspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurfEauspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
CascadeEauphysical80100TMThe user charges at the target and may make it flinch.
SiphonEauspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
BrumeGlacestatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Rafale PsyPsyspecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
DétrempageEaustatus100EggThe user shoots a torrent of water that changes the target's type to Water.
Coup BasTénèbresphysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
VibraquaEauspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Sprites de Lanturn

Entrées du Pokédex
Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Silver

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Crystal

This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Ruby

LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Sapphire

LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Dans d'autres langues

Le nom japonais de Lanturn est Lantern (ランターン). Voici tous les noms officiels de Lanturn dans différentes langues :

JapaneseランターンLantern
Korean랜턴
Chinese (Traditional)電燈怪
FrenchLanturn
GermanLanturn
SpanishLanturn
ItalianLanturn
Chinese (Simplified)电灯怪

Reproduction de Lanturn

Espèce
Pokémon Lumière
Groupes Œuf
Aquatique 2
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture75
Bonheur de base70
Courbe d'expérienceSlow
Expérience de base161

Comment obtenir Lanturn

Lanturn ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Lanturn dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Johto n°175Hoenn n°182Johto (HGSS) n°177Kalos Coastal n°148Hoenn (ORAS) n°191Alola n°202Akala n°129Alola (USUM) n°258Akala (USUM) n°159Galar n°221Isle of Armor n°189Blueberry n°79
JeuMéthodeLieuDétails
GoldSauvageNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
SilverSauvageNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
CrystalSauvageNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion citySuper Rod
DiamondSauvageSinnoh sea route 220Super Rod
PearlSauvageSinnoh sea route 220Super Rod
HeartGoldSauvageNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandSuper Rod
SoulSilverSauvageNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandSuper Rod
BlackSauvageDriftveil cityFishing Spot
WhiteSauvageDriftveil cityFishing Spot
Black 2SauvageUndella bayFishing Spot
White 2SauvageUndella bayFishing Spot
XSauvageShalour city, Azure baySuper Rod
YSauvageShalour city, Azure baySuper Rod
Ultra SunSauvageAlola route 8 main, Akala outskirtsSos From Bubbling Spot, Sos Encounter
Ultra MoonSauvageAlola route 8 main, Akala outskirtsSos From Bubbling Spot, Sos Encounter
FAQ

À propos de Lanturn

Lanturn est un Pokémon de type Eau/Électrik introduit à la génération 2. Avec un total de stats de base (BST) de 460, Lanturn est de l'espèce Pokémon Lumière et fait partie de la chaîne d'évolution Loupio → Lanturn.

En compétition, Lanturn est placé dans le tier PU, avec un taux d'utilisation de 5.87 %. Ses principaux talents sont Absorbe-Volt et Lumiattirance et Absorbe-Eau, qui lui permettent d'agir comme un membre d'équipe polyvalent. Lanturn est faible aux attaques de type Plante, Sol, les Dresseurs doivent donc anticiper ces faiblesses.

Lanturn peut apprendre 84 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Ébullition, Change Éclair, Repos, Blabla Dodo. Mesurant 1.2 m et pesant 22.5 kg, Lanturn est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.