Évolution de Lanturn
Stats détaillées de Lanturn
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 125 | 391 | |||
| Attaque | 58 | 152 | |||
| Défense | 58 | 152 | |||
| Atq. Spé. | 76 | 188 | |||
| Déf. Spé. | 76 | 188 | |||
| Vitesse | 67 | 170 | |||
| 1241 | |||||
Talents de Lanturn
Absorbs Electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs Water moves, healing for 1/4 max HP.
Capacités de Lanturn
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Ultrason | Normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Pistolet à O | Eau | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Cage Éclair | Électrik | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Stockage | Normal | status | – | – | Level 1 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Relâche | Normal | special | – | 100 | Level 1 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Avale | Normal | status | – | – | Level 1 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Boule Élek | Électrik | special | – | 100 | Level 1 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Ondes Étranges | Électrik | status | – | 100 | Level 1 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Bulles d’O | Eau | special | 65 | 100 | Level 12 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Onde Folie | Spectre | status | – | 100 | Level 16 | The target is exposed to a sinister ray that causes confusion. |
| Étincelle | Électrik | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Chargeur | Électrik | status | – | – | Level 24 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 30 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Anneau Hydro | Eau | status | – | – | Level 36 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Gigotage | Normal | physical | – | 100 | Level 42 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Bélier | Normal | physical | 90 | 85 | Level 48 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Hydrocanon | Eau | special | 110 | 80 | Level 54 | The target is blasted by a huge volume of water launched under great pressure. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnésie | Psy | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Blizzard | Glace | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Champ Électrifié | Électrik | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Eau Revoir | Eau | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Laser Glace | Glace | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Aqua-Brèche | Eau | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Ocroupi | Eau | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ébullition | Eau | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Eau | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Cascade | Eau | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Siphon | Eau | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Brume | Glace | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Rafale Psy | Psy | special | 65 | 100 | Egg | The target is attacked with a peculiar ray. This may also confuse the target. |
| Détrempage | Eau | status | – | 100 | Egg | The user shoots a torrent of water that changes the target's type to Water. |
| Coup Bas | Ténèbres | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Vibraqua | Eau | special | 60 | 100 | Egg | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Sprites de Lanturn
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Le nom japonais de Lanturn est Lantern (ランターン). Voici tous les noms officiels de Lanturn dans différentes langues :
Reproduction de Lanturn
Comment obtenir Lanturn
Lanturn ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Lanturn dans tous les jeux où il est disponible :
À propos de Lanturn
Lanturn est un Pokémon de type Eau/Électrik introduit à la génération 2. Avec un total de stats de base (BST) de 460, Lanturn est de l'espèce Pokémon Lumière et fait partie de la chaîne d'évolution Loupio → Lanturn.
En compétition, Lanturn est placé dans le tier PU, avec un taux d'utilisation de 5.87 %. Ses principaux talents sont Absorbe-Volt et Lumiattirance et Absorbe-Eau, qui lui permettent d'agir comme un membre d'équipe polyvalent. Lanturn est faible aux attaques de type Plante, Sol, les Dresseurs doivent donc anticiper ces faiblesses.
Lanturn peut apprendre 84 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Ébullition, Change Éclair, Repos, Blabla Dodo. Mesurant 1.2 m et pesant 22.5 kg, Lanturn est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.