#181 Pharamp

#181 Pharamp

Taille1.4 m(4'07")
Poids61.5 kg(135.6 lbs)
Sexe50%50%
Gén. 2

Stats détaillées de Pharamp

Niv.
StatBaseNiv.
EVIVTotal
PV 90
321
Attaque 75
186
Défense 85
206
Atq. Spé. 115
266
Déf. Spé. 90
216
Vitesse 55
146
1341
Efficacité des types

Talents de Pharamp

Has a 30% chance of paralyzing attacking Pokémon on contact.

PlusCaché

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Voir la stratégie compétitive de PharampSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Pharamp

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Poing FeuFeuphysical75100Level 1The target is attacked with a fiery punch. This may also leave the target with a burn.
Poing ÉclairÉlectrikphysical75100Level 1The target is attacked with an electrified punch. This may also leave the target with paralysis.
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
RugissementNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
ÉclairÉlectrikspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
ÉlecanonÉlectrikspecial12050Level 1The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Draco-ChocDragonspecial85100Level 1The target is attacked with a shock wave generated by the user's gaping mouth.
Magné-ContrôleÉlectrikstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Spore CotonPlantestatus100Level 11The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
ChargeurÉlectrikstatusLevel 16The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
BélierNormalphysical9085Level 20A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Boule ÉlekÉlectrikspecial100Level 25The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Onde FolieSpectrestatus100Level 29The target is exposed to a sinister ray that causes confusion.
Rayon GemmeRochespecial80100Level 35The user attacks with a ray of light that sparkles as if it were made of gemstones.
Coup d’JusÉlectrikspecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
CotogardePlantestatusLevel 46The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Éclat MagiqueFéespecial80100Level 51The user damages opposing Pokémon by emitting a powerful flash.
Mur LumièrePsystatusLevel 57A wondrous wall of light is put up to reduce damage from special moves for five turns.
Fatal-FoudreÉlectrikspecial11070Level 62A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
HâtePsystatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
AbattageDragonphysical60100TMThe user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
PiétisolSolphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TunnelSolphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
DamoclèsNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Cri DraconiqueDragonstatus00TMThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Draco-QueueDragonphysical6090TMThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Toile ÉlekÉlectrikspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EffortNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Laser MétéoreRochespecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
ColèreDragonphysical120100TMThe user rampages and attacks for two to three turns. The user then becomes confused.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
HurlementNormalstatusTMThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TrépignementSolphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Volt AssautÉlectrikphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Sprites de Pharamp

Entrées du Pokédex
Gold

The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.

Silver

The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.

Crystal

When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface.

Ruby

AMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light of this POKéMON to send signals back and forth with others far away.

Emerald

It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.

Dans d'autres langues

Le nom japonais de Pharamp est Denryu (デンリュウ). Voici tous les noms officiels de Pharamp dans différentes langues :

JapaneseデンリュウDenryu
Korean전룡
Chinese (Traditional)電龍
FrenchPharamp
GermanAmpharos
SpanishAmpharos
ItalianAmpharos
Chinese (Simplified)电龙

Reproduction de Pharamp

Espèce
Pokémon Lumière
Groupes Œuf
MonstrueuxTerrestre
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base70
Courbe d'expérienceMedium Slow
Expérience de base230

Comment obtenir Pharamp

Pharamp ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Pharamp dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Johto n°55Johto (HGSS) n°55Unova (B2W2) n°27Kalos Coastal n°129Alola (USUM) n°164Akala (USUM) n°65Paldea n°103
FAQ

À propos de Pharamp

Pharamp est un Pokémon de type Électrik introduit à la génération 2. Avec un total de stats de base (BST) de 510, Pharamp est de l'espèce Pokémon Lumière et fait partie de la chaîne d'évolution Wattouat → Lainergie → Pharamp.

En compétition, Pharamp est placé dans le tier ZU, avec un taux d'utilisation de 0.58 %. Ses principaux talents sont Statik et Plus, qui lui permettent d'agir comme un membre d'équipe polyvalent. Pharamp est faible aux attaques de type Sol, les Dresseurs doivent donc anticiper ces faiblesses.

Pharamp peut apprendre 100 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tonnerre, Laser Météore, Hâte, Draco-Choc. Mesurant 1.4 m et pesant 61.5 kg, Pharamp est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.