Évolution de Pharamp
Stats détaillées de Pharamp
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 90 | 321 | |||
| Attaque | 75 | 186 | |||
| Défense | 85 | 206 | |||
| Atq. Spé. | 115 | 266 | |||
| Déf. Spé. | 90 | 216 | |||
| Vitesse | 55 | 146 | |||
| 1341 | |||||
Talents de Pharamp
Capacités de Pharamp
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Poing Feu | Feu | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Poing Éclair | Électrik | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Éclair | Électrik | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Élecanon | Électrik | special | 120 | 50 | Level 1 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Draco-Choc | Dragon | special | 85 | 100 | Level 1 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Magné-Contrôle | Électrik | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Spore Coton | Plante | status | – | 100 | Level 11 | The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. |
| Chargeur | Électrik | status | – | – | Level 16 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Bélier | Normal | physical | 90 | 85 | Level 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Boule Élek | Électrik | special | – | 100 | Level 25 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Onde Folie | Spectre | status | – | 100 | Level 29 | The target is exposed to a sinister ray that causes confusion. |
| Rayon Gemme | Roche | special | 80 | 100 | Level 35 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Cotogarde | Plante | status | – | – | Level 46 | The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
| Éclat Magique | Fée | special | 80 | 100 | Level 51 | The user damages opposing Pokémon by emitting a powerful flash. |
| Mur Lumière | Psy | status | – | – | Level 57 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Fatal-Foudre | Électrik | special | 110 | 70 | Level 62 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Abattage | Dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Cri Draconique | Dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Champ Électrifié | Électrik | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprites de Pharamp
The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface.
AMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light of this POKéMON to send signals back and forth with others far away.
It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.
Le nom japonais de Pharamp est Denryu (デンリュウ). Voici tous les noms officiels de Pharamp dans différentes langues :
Reproduction de Pharamp
Comment obtenir Pharamp
Pharamp ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Pharamp dans tous les jeux où il est disponible :
À propos de Pharamp
Pharamp est un Pokémon de type Électrik introduit à la génération 2. Avec un total de stats de base (BST) de 510, Pharamp est de l'espèce Pokémon Lumière et fait partie de la chaîne d'évolution Wattouat → Lainergie → Pharamp.
En compétition, Pharamp est placé dans le tier ZU, avec un taux d'utilisation de 0.58 %. Ses principaux talents sont Statik et Plus, qui lui permettent d'agir comme un membre d'équipe polyvalent. Pharamp est faible aux attaques de type Sol, les Dresseurs doivent donc anticiper ces faiblesses.
Pharamp peut apprendre 100 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tonnerre, Laser Météore, Hâte, Draco-Choc. Mesurant 1.4 m et pesant 61.5 kg, Pharamp est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.