#579 Symbios

#579 Symbios

Taille1 m(3'03")
Poids20.1 kg(44.3 lbs)
Sexe50%50%
Gén. 5

Stats détaillées de Symbios

Niv.
StatBaseNiv.
EVIVTotal
PV 110
361
Attaque 65
166
Défense 75
186
Atq. Spé. 125
286
Déf. Spé. 85
206
Vitesse 30
96
1301
Efficacité des types

Talents de Symbios

Protects against damage from weather.

Protects against damage not directly caused by a move.

Heals for 1/3 max HP upon switching out.

Voir la stratégie compétitive de SymbiosSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Symbios

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
SoinNormalstatusLevel 1The user regenerates its cells, restoring its own HP by up to half its max HP.
AbriNormalstatusLevel 1This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
EffortNormalphysical100Level 1The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Marto-PoingCombatphysical10090Level 1The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Rafale PsyPsyspecial65100Level 12The target is attacked with a peculiar ray. This may also confuse the target.
CharmeFéestatus100Level 16The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Choc PsyPsyspecial80100Level 20The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Mur LumièrePsystatusLevel 24A wondrous wall of light is put up to reduce damage from special moves for five turns.
ProtectionPsystatusLevel 24A wondrous wall of light is put up to reduce damage from physical moves for five turns.
InterversionPsystatusLevel 28The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
BalanceNormalstatusLevel 35The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
PsykoPsyspecial90100Level 40The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusLevel 48The user employs its psychic power to exchange Abilities with the target.
PresciencePsyspecial120100Level 56Two turns after this move is used, a hunk of psychic energy attacks the target.
Zone ÉtrangePsystatusLevel 64The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
LuminocanonAcierspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Mitra-PoingCombatphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
GyroballeAcierphysical100TMThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Mur de FerAcierstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
SabotageTénèbresphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Ombre NocturneSpectrespecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
Dissonance PsyPsyspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ÉboulementRochephysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TomberocheRochephysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
AcidarmurePoisonstatusEggThe user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
ÉtonnementSpectrephysical30100EggThe user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Onde FolieSpectrestatus100EggThe target is exposed to a sinister ray that causes confusion.

Sprites de Symbios

Entrées du Pokédex
Black

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.

White

These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power.

Black 2

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.

Sword

While it could use its psychic abilities in battle, this Pokémon prefers to swing its powerful arms around to beat opponents into submission.

Shield

It’s said that drinking the liquid surrounding Reuniclus grants wisdom. Problem is, the liquid is highly toxic to anything besides Reuniclus itself.

Dans d'autres langues

Le nom japonais de Symbios est Lanculus (ランクルス). Voici tous les noms officiels de Symbios dans différentes langues :

JapaneseランクルスLanculus
Korean란쿨루스
Chinese (Traditional)人造細胞卵
FrenchSymbios
GermanZytomega
SpanishReuniclus
ItalianReuniclus
Chinese (Simplified)人造细胞卵

Reproduction de Symbios

Espèce
Pokémon Multiplié
Groupes Œuf
Amorphe
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture50
Bonheur de base70
Courbe d'expérienceMedium Slow
Expérience de base221

Comment obtenir Symbios

Symbios ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Symbios dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Unova n°85Unova (B2W2) n°141Kalos Coastal n°117Galar n°272Crown Tundra n°56Blueberry n°150
JeuMéthodeLieuDétails
WhiteSauvageUnova route 9Rustling Grass
White 2SauvageUnova route 9Rustling Grass
FAQ

À propos de Symbios

Symbios est un Pokémon de type Psy introduit à la génération 5. Avec un total de stats de base (BST) de 490, Symbios est de l'espèce Pokémon Multiplié et fait partie de la chaîne d'évolution Nucléos → Méios → Symbios.

En compétition, Symbios est placé dans le tier RU, avec un taux d'utilisation de 3.38 %. Ses principaux talents sont Envelocape et Garde Magik et Régé-Force, qui lui permettent d'agir comme un pivot robuste à la longévité incroyable. Symbios est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Symbios peut apprendre 100 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Soin, Exploforce, Dissonance Psy, Plénitude. Mesurant 1 m et pesant 20.1 kg, Symbios est apprécié des fans depuis ses débuts dans les jeux de la région de Unys.