Évolution de Dinglu
Stats détaillées de Dinglu
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 155 | 451 | |||
| Attaque | 110 | 256 | |||
| Défense | 125 | 286 | |||
| Atq. Spé. | 55 | 146 | |||
| Déf. Spé. | 80 | 196 | |||
| Vitesse | 45 | 126 | |||
| 1461 | |||||
Talents de Dinglu
Lowers Special Attack of all Pokémon except itself.
Capacités de Dinglu
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Dépit | Spectre | status | – | 100 | Level 1 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Regard Noir | Normal | status | – | – | Level 1 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Tourbi-Sable | Sol | physical | 35 | 85 | Level 1 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Picots | Sol | status | – | – | Level 5 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Représailles | Ténèbres | physical | 50 | 100 | Level 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Écrasement | Normal | physical | 65 | 100 | Level 15 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Piétisol | Sol | physical | 60 | 100 | Level 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Cyclone | Normal | status | – | – | Level 25 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Provoc | Ténèbres | status | – | 100 | Level 30 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Mania | Normal | physical | 120 | 100 | Level 35 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Vibrobscur | Ténèbres | special | 80 | 100 | Level 40 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Trépignement | Sol | physical | 75 | 100 | Level 45 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Cataclysme | Ténèbres | special | 1 | 90 | Level 50 | The user summons a ruinous disaster. This cuts the target’s HP in half. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | Level 55 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Éboulement | Roche | physical | 75 | 90 | Level 60 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Souvenir | Ténèbres | status | – | 100 | Level 65 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Séisme | Sol | physical | 100 | 100 | Level 70 | The user sets off an earthquake that strikes every Pokémon around it. |
| Abîme | Sol | physical | – | 30 | Level 75 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Telluriforce | Sol | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Tacle Lourd | Acier | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Châtiment | Spectre | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Tir de Boue | Sol | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Aboiement | Ténèbres | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Dinglu
The fear poured into an ancient ritual vessel has clad itself in rocks and dirt to become a Pokémon.
It slowly brings its exceedingly heavy head down upon the ground, splitting the earth open with huge fissures that run over 160 feet deep.
Le nom japonais de Dinglu est Dinlu (ディンルー). Voici tous les noms officiels de Dinglu dans différentes langues :
Reproduction de Dinglu
Comment obtenir Dinglu
Dinglu ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Dinglu dans tous les jeux où il est disponible :
À propos de Dinglu
Dinglu est un Pokémon de type Ténèbres/Sol introduit à la génération 9. Avec un total de stats de base (BST) de 570, Dinglu est de l'espèce Fléau et fait partie de la chaîne d'évolution Dinglu.
En compétition, Dinglu est placé dans le tier OU, avec un taux d'utilisation de 15.47 %. Ses principaux talents sont Urne du Fléau, qui lui permettent d'agir comme un membre d'équipe polyvalent. Dinglu est faible aux attaques de type Eau, Plante, Glace, Combat, Insecte, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Dinglu peut apprendre 46 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Séisme, Cataclysme, Piège de Roc, Cyclone. Mesurant 2.7 m et pesant 699.7 kg, Dinglu est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.