Évolution de Pashmilla
Stats détaillées de Pashmilla
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 75 | 291 | |||
| Attaque | 95 | 226 | |||
| Défense | 60 | 156 | |||
| Atq. Spé. | 65 | 166 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 115 | 266 | |||
| 1261 | |||||
Talents de Pashmilla
Has a 30% chance of infatuating attacking Pokémon on contact.
Strengthens moves of 60 base power or less to 1.5× their power.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Capacités de Pashmilla
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Écras’Face | Normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Berceuse | Normal | status | – | 55 | Level 1 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Charme | Fée | status | – | 100 | Level 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Balle Graine | Plante | physical | 25 | 100 | Level 1 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Plumo-Queue | Normal | physical | 25 | 85 | Level 1 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
| Voix Envoûtante | Fée | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Détricanon | Poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Cryo-Pirouette | Glace | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Canon Graine | Plante | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Croc Fatal | Normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Triple Axel | Glace | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Brouhaha | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Après Vous | Normal | status | – | – | Egg | The user helps the target and makes it use its move right after the user. |
| Hydro-Queue | Eau | physical | 90 | 90 | Egg | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Regard Touchant | Fée | status | – | 100 | Egg | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Écho | Normal | special | 40 | 100 | Egg | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
| Encore | Normal | status | – | 100 | Egg | The user compels the target to keep using the move it encored for three turns. |
| Gigotage | Normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | Egg | The user assists an ally by boosting the power of that ally's attack. |
| Mégaphone | Normal | special | 90 | 100 | Egg | The user attacks by letting loose a horribly loud, resounding cry. |
| Sabotage | Ténèbres | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Dernier Recours | Normal | physical | 140 | 100 | Egg | This move can be used only after the user has used all the other moves it knows in the battle. |
| Boule Roc | Roche | physical | 25 | 90 | Egg | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Souplesse | Normal | physical | 80 | 75 | Egg | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Météores | Normal | special | 60 | – | Egg | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Mimi-Queue | Normal | status | – | 100 | Egg | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Chatouille | Normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Grand Nettoyage | Normal | status | 0 | – | Egg | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats. |
Sprites de Pashmilla
Their white fur is coated in a special oil that makes it easy for them to deflect attacks.
Their white fur feels amazing to touch. Their fur repels dust and prevents static electricity from building up.
Cinccino’s body is coated in a special oil that helps it deflect attacks, such as punches.
The white parts of its coat are covered in an oil secreted from its body, so this Pokémon can slide right away from its enemies’ attacks.
The oil that seeps from its body is really smooth. For people troubled by bad skin, this oil is an effective treatment.
Le nom japonais de Pashmilla est Chillaccino (チラチーノ). Voici tous les noms officiels de Pashmilla dans différentes langues :
Reproduction de Pashmilla
Comment obtenir Pashmilla
Pashmilla ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Pashmilla dans tous les jeux où il est disponible :
À propos de Pashmilla
Pashmilla est un Pokémon de type Normal introduit à la génération 5. Avec un total de stats de base (BST) de 470, Pashmilla est de l'espèce Pokémon Écharpe et fait partie de la chaîne d'évolution Chinchidou → Pashmilla.
En compétition, Pashmilla est placé dans le tier NU, avec un taux d'utilisation de 11.57 %. Ses principaux talents sont Joli Sourire et Technicien et Multi-Coups, qui lui permettent d'agir comme un membre d'équipe polyvalent. Pashmilla est faible aux attaques de type Combat, les Dresseurs doivent donc anticiper ces faiblesses.
Pashmilla peut apprendre 78 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Grand Nettoyage, Plumo-Queue, Sabotage, Balle Graine. Mesurant 0.5 m et pesant 7.5 kg, Pashmilla est apprécié des fans depuis ses débuts dans les jeux de la région de Unys.