Synchro (Synchronize)

Gén. III
Effet

Copie la brûlure, la paralysie, et le poison reçus au Pokémon qui les a infligés.

GénérationGén. III
Pokémon18
Détenteurs du Talent Caché0
Descriptions en jeu
Gén. IIITransfère statuts.
Gén. IVTransmet brûlure, poison ou paralysie à l'ennemi.
Gén. VTransmet brûlure, poison ou paralysie à l'ennemi.
Gén. VITransmet brûlure, paralysie ou poison au Pokémon qui l'a infligé.
Gén. VIIQuand le Pokémon est brûlé, paralysé ou empoisonné par un autre Pokémon, il partage ce statut avec celui-ci.
Gén. VIIIQuand le Pokémon est brûlé, paralysé ou empoisonné par un autre Pokémon, il partage ce statut avec celui-ci.
Gén. IXQuand le Pokémon est brûlé, paralysé ou empoisonné par un autre Pokémon, il partage ce statut avec celui-ci.

Synchro en combat

Synchronize creates a defensive deterrent by mirroring status conditions back onto their originators. When a Pokémon with this ability receives burn, paralysis, or poison from a direct attack or move, the attacking Pokémon immediately suffers the same status condition. This retaliatory effect works with both regular poison and badly poisoned status, making it particularly punishing against Toxic users. The ability proves especially valuable against common status spreaders like Will-O-Wisp and Thunder Wave, turning their own weapons against them.

The ability has specific limitations that prevent exploitation of indirect status sources. Synchronize will not activate when the Pokémon is afflicted through entry hazards like Toxic Spikes, held items such as Flame Orb, or other self-inflicted status conditions. This ensures the ability only responds to deliberate status attacks from opponents rather than environmental or strategic status application.

Competitively, Synchronize has found its niche primarily among Psychic-type Pokémon like Alakazam, Gardevoir, and the Eeveelutions Espeon and Umbreon. While not the most impactful ability in high-level play, it serves as a solid deterrent against status-heavy strategies and can catch opponents off-guard who forget about its presence. The ability's passive nature means it doesn't interfere with offensive game plans while providing a subtle layer of protection against common status moves that could otherwise cripple these typically frail Psychic-types.

Pokémon avec Synchro (18)

# ▲NomTypeAutres talentsCaché ?PVAtqDéfAtq. SpéDéf. SpéVitTotal
#063AbraAbraNormal2520151055590310
#064KadabraKadabraNormal40353012070105400
#065AlakazamAlakazamNormal55504513595120500
#151MewMew
–
Normal100100100100100100600
#177NatuNatuNormal405045704570320
#178XatuXatuNormal657570957095470
#196MentaliMentaliNormal65656013095110525
#197NoctaliNoctaliNormal95651106013065525
#280TarsalTarsalNormal282525453540198
#281KirliaKirliaNormal383535655550278
#282GardevoirGardevoirNormal68656512511580518
#517MunnaMunnaNormal762545675524292
#518MushanaMushanaNormal11655851079529487
#605LewsorLewsorNormal555555855530335
#606NeitramNeitramNormal7575751259540485
#876Wimessir MâleWimessir MâleNormal6065551059595475
#876Wimessir FemelleWimessir FemelleNormal7055659510585475
#954BérascaBérascaNormal75508511510045470

Modifications de l'effet

VersionDescription de la modification
EmeraldHas no overworld effect.
Diamond PearlCannot influence the natures of Pokémon encountered by interacting with them on the overworld.
Black WhitePasses back bad poison as regular poison.

FAQ