Charge Quantique (Quark Drive)

Gén. IX
Effet

Augmente la stat la plus élevée sous un Champ Électrifié, ou en tenant un Énergie Booster.

GénérationGén. IX
Pokémon10
Détenteurs du Talent Caché0
Descriptions en jeu
Gén. IXQuand un champ électrifié est actif ou que le Pokémon\ntient une capsule d’Énergie Booster, sa stat la plus élevée\naugmente.

Charge Quantique en combat

Quark Drive activates under two specific conditions: when the battlefield has Electric Terrain active, or when the Pokémon is holding a Booster Energy item. Once triggered, the ability provides a 30% boost to the Pokémon's highest base stat, creating a powerful enhancement that can dramatically shift battle momentum. If multiple stats are tied for the highest value, the ability follows a specific priority order: Attack, Defense, Special Attack, Special Defense, then Speed.

The ability's dual activation method offers strategic flexibility in team building and battle execution. Electric Terrain provides a renewable trigger that affects the entire field for five turns, making it particularly valuable in formats where Terrain control is viable. Alternatively, Booster Energy offers a one-time activation that's immediately available upon switch-in, though it consumes the item slot. This creates interesting decision points between guaranteed immediate power or potential sustained activation through Terrain support.

Competitively, Quark Drive has found its niche primarily on Paradox Pokémon from Generation 9, with Iron Valiant being the most prominent user due to its already impressive offensive stats and diverse movepool. The ability's effectiveness varies significantly based on the Pokémon's stat distribution - those with clearly defined strongest stats benefit most, while Pokémon with more balanced spreads may see less dramatic improvements. The synergy with Electric Terrain teams has also created new team building considerations in both singles and doubles formats.

Pokémon avec Charge Quantique (10)

# ▲NomTypeAutres talentsCaché ?PVAtqDéfAtq. SpéDéf. SpéVitTotal
#990Roue-de-FerRoue-de-Fer
–
Normal901121207270106570
#991Hotte-de-FerHotte-de-Fer
–
Normal568011412460136570
#992Paume-de-FerPaume-de-Fer
–
Normal154140108506850570
#993Têtes-de-FerTêtes-de-Fer
–
Normal94808612280108570
#994Mite-de-FerMite-de-Fer
–
Normal807060140110110570
#995Épine-de-FerÉpine-de-Fer
–
Normal100134110708472570
#1006Garde-de-FerGarde-de-Fer
–
Normal741309012060116590
#1010Vert-de-FerVert-de-Fer
–
Normal901308870108104590
#1022Roc-de-FerRoc-de-Fer
–
Normal901208068108124590
#1023Chef-de-FerChef-de-Fer
–
Normal907210012210898590

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