Ambidiffel-Entwicklung
Detaillierte Statuswerte von Ambidiffel
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 75 | 291 | |||
| Angriff | 100 | 236 | |||
| Verteidigung | 66 | 168 | |||
| Sp.-Ang. | 60 | 156 | |||
| Sp.-Vert. | 66 | 168 | |||
| Initiative | 115 | 266 | |||
| 1285 | |||||
Ambidiffel-Fähigkeiten
Ambidiffel-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kratzer | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Sandwirbel | Boden | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Rutenschlag | Normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Erstauner | Geist | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Stafette | Normal | status | – | – | Level 11 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Spaßkanone | Normal | status | – | 100 | Level 15 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Kratzfurie | Normal | physical | 18 | 80 | Level 18 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Sternschauer | Normal | special | 60 | – | Level 22 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Kreideschrei | Normal | status | – | 85 | Level 25 | An earsplitting screech harshly lowers the target's Defense stat. |
| Agilität | Psycho | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Doppelschlag | Normal | physical | 35 | 90 | Level 32 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Schleuder | Unlicht | physical | – | 100 | Level 36 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Ränkeschmied | Unlicht | status | – | – | Level 39 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Zuflucht | Normal | physical | 140 | 100 | Level 43 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Notsituation | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Power-Punch | Kampf | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Mülltreffer | Gift | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Lehmschuss | Boden | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Lehmschelle | Boden | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Samenbomben | Pflanze | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Katapult | Gestein | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Dreifach-Axel | Eis | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Aquawelle | Wasser | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Prügler | Unlicht | physical | – | 100 | Egg | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Sprungfeder | Flug | physical | 85 | 85 | Egg | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Konter | Kampf | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Bezirzer | Normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Mogelhieb | Normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Eisenschweif | Stahl | physical | 100 | 75 | Egg | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Rapidschutz | Kampf | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Slam | Normal | physical | 80 | 75 | Egg | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Wechseldich | Unlicht | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
Ambidiffel-Sprites
To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
They work in large colonies and make rings by linking their tails, apparently in friendship.
Split into two, the tails are so adept at handling and doing things, AMBIPOM rarely uses its hands.
They live on large trees. They are said to communicate by connecting their tails to those of others.
It is very difficult to dodge the consecutive strikes of its two tails.
Der japanische Name von Ambidiffel ist Eteboth (エテボース). Hier sind alle offiziellen Namen von Ambidiffel in verschiedenen Sprachen:
Ambidiffel-Zucht
Ambidiffel erhalten
Ambidiffel kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Ambidiffel in jedem Spiel, in dem es verfügbar ist:
Über Ambidiffel
Ambidiffel ist ein Pokémon vom Typ Normal, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 482 wird Ambidiffel als Langschweif klassifiziert und gehört zur Entwicklungsreihe Griffel → Ambidiffel.
Im kompetitiven Spiel ist Ambidiffel im Tier NU mit einer Nutzungsrate von 13.89% vertreten. Seine wichtigsten Fähigkeiten sind Techniker und Mitnahme und Wertelink, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Ambidiffel ist schwach gegen Attacken vom Typ Kampf, daher sollten Trainer diese Schwächen einplanen.
Ambidiffel kann durch Levelaufstieg, TM, Tutor und Ei 105 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Mogelhieb, Kehrtwende, Abschlag, Risikotackle. Mit 1.2 m Größe und 20.3 kg Gewicht ist Ambidiffel seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.