Bähmon-Entwicklung
Detaillierte Statuswerte von Bähmon
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 45 | 231 | |||
| Angriff | 45 | 126 | |||
| Verteidigung | 30 | 96 | |||
| Sp.-Ang. | 55 | 146 | |||
| Sp.-Vert. | 40 | 116 | |||
| Initiative | 50 | 136 | |||
| 851 | |||||
Bähmon-Fähigkeiten
Raises non-damaging moves' priority by one stage.
Reveals an opponent's held item upon entering battle.
Steals attacking Pokémon's held items on contact.
Bähmon-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Mogelhieb | Normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Vertrauenssache | Normal | status | – | – | Level 1 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Biss | Unlicht | physical | 60 | 100 | Level 4 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Schmeichler | Unlicht | status | – | 100 | Level 8 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Trugträne | Unlicht | status | – | 100 | Level 12 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Gewissheit | Unlicht | physical | 60 | 100 | Level 16 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Angeberei | Normal | status | – | 85 | Level 20 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 24 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Folterknecht | Unlicht | status | – | 100 | Level 28 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Finsteraura | Unlicht | special | 80 | 100 | Level 33 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Ränkeschmied | Unlicht | status | – | – | Level 36 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Knuddler | Fee | physical | 90 | 90 | Level 40 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schmarotzer | Unlicht | physical | 95 | 100 | Level 44 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Neidflammen | Feuer | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Ableithieb | Kampf | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Diebeskuss | Fee | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Blutsauger | Käfer | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nebelfeld | Fee | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Abgangstirade | Unlicht | status | – | 100 | Egg | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
Bähmon-Sprites
Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.
It sneaks into people’s homes, stealing things and feasting on the negative energy of the frustrated occupants.
Der japanische Name von Bähmon ist Beroba (ベロバー). Hier sind alle offiziellen Namen von Bähmon in verschiedenen Sprachen:
Bähmon-Zucht
Bähmon erhalten
Bähmon kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Bähmon in jedem Spiel, in dem es verfügbar ist:
Über Bähmon
Bähmon ist ein Pokémon vom Typ Unlicht/Fee, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 265 wird Bähmon als Hinterlist-Pokémon klassifiziert und gehört zur Entwicklungsreihe Bähmon → Pelzebub → Olangaar.
Im kompetitiven Spiel ist Bähmon im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Strolch und Schnüffler und Langfinger, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Bähmon ist schwach gegen Attacken vom Typ Gift, Stahl, Fee, daher sollten Trainer diese Schwächen einplanen.
Bähmon kann durch Levelaufstieg, TM, Tutor und Ei 50 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.4 m Größe und 5.5 kg Gewicht ist Bähmon seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.