#325 Spoink

#325 Spoink

Größe0.7 m(2'04")
Gewicht30.6 kg(67.5 lbs)
Geschlecht50%50%
Gen 3

Spoink-Entwicklung

Detaillierte Statuswerte von Spoink

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 25
86
Verteidigung 35
106
Sp.-Ang. 70
176
Sp.-Vert. 80
196
Initiative 60
156
981
Typen-Effektivität

Spoink-Fähigkeiten

Halves damage from Fire and Ice moves.

Prevents confusion.

VöllereiVersteckt

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Kompetitive Strategie für Spoink ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Spoink-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
PlatscherNormalstatusLevel 1The user just flops and splashes around to no effect at all...
KonfusionPsychospecial50100Level 7The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
HeulerNormalstatus100Level 10The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
PsystrahlPsychospecial65100Level 14The target is attacked with a peculiar ray. This may also confuse the target.
Psycho-PlusNormalstatusLevel 18The user hypnotizes itself into copying any stat change made by the target.
KonfusstrahlGeiststatus100Level 22The target is exposed to a sinister ray that causes confusion.
ErholungPsychostatusLevel 29The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
JuwelenkraftGesteinspecial80100Level 29The user attacks with a ray of light that sparkles as if it were made of gemstones.
SchnarcherNormalspecial50100Level 33This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
PsychoschockPsychospecial80100Level 38The user materializes an odd psychic wave to attack the target. This move deals physical damage.
GegenstoßUnlichtphysical50100Level 40The user stores power, then attacks. This move's power is doubled if the user moves after the target.
PsychokinesePsychospecial90100Level 44The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
SprungfederFlugphysical8585Level 50The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Kalte DuscheWasserspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
NotsituationNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
LichtkanoneStahlspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
EissturmEisspecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
AnfallenKäferphysical80100TMThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
NachtnebelGeistspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsychofeldPsychostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
StandpaukeUnlichtspecial5595TMThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
SchneelandschaftEisstatus0TMThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
WegbereiterPflanzephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
AufruhrNormalspecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
AmnesiePsychostatusEggThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
SondersensorPsychospecial80100EggThe user attacks with an odd, unseeable power. This may also make the target flinch.
SeherPsychospecial120100EggTwo turns after this move is used, a hunk of psychic energy attacks the target.
SpiegelcapePsychospecial100EggA retaliatory attack that counters any special move, inflicting double the damage taken.
WankelstrahlNormalstatus100EggThe user emits a mysterious psychic wave that changes the target's Ability to Simple.
TrickbetrugPsychostatus100EggThe user catches the target off guard and swaps the target's held item with its own.
WirbelwindNormalstatusEggThe target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Zen-KopfstoßPsychophysical8090EggThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Spoink-Sprites

Pokédex-Einträge
Ruby

SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.

Sapphire

SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.

Emerald

A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.

FireRed

It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.

Diamond

It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

In anderen Sprachen

Der japanische Name von Spoink ist Baneboo (バネブー). Hier sind alle offiziellen Namen von Spoink in verschiedenen Sprachen:

JapaneseバネブーBaneboo
Korean피그점프
Chinese (Traditional)跳跳豬
FrenchSpoink
GermanSpoink
SpanishSpoink
ItalianSpoink
Chinese (Simplified)跳跳猪

Spoink-Zucht

Spezies
Sprungfeder
Ei-Gruppen
Feld
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate255
Basis-Freundschaft70
WachstumsrateFast
Basis-Erfahrung66

Spoink erhalten

Spoink kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Spoink in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Hoenn #110Unova (B2W2) #206Kalos Coastal #7Hoenn (ORAS) #115Paldea #111Kitakami #125
SpielMethodeOrtDetails
RubyWildJagged pass
SapphireWildJagged pass
EmeraldWildJagged pass
DiamondWildSinnoh route 214
PearlWildSinnoh route 214
PlatinumWildSinnoh route 214
HeartGoldWildIlex forest, Viridian forest
SoulSilverWildIlex forest, Viridian forest
Black 2WildReversal mountain unknown area 48, Reversal mountain unknown area 49, Reversal mountain unknown area 50, Reversal mountain unknown area 51, Reversal mountain unknown area 52
XWildKalos route 8Wild, Yellow Flowers
YWildKalos route 8Wild, Yellow Flowers
Omega RubyWildJagged passHorde
Alpha SapphireWildJagged passHorde
FAQ

Über Spoink

Spoink ist ein Pokémon vom Typ Psycho, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 330 wird Spoink als Sprungfeder klassifiziert und gehört zur Entwicklungsreihe Spoink → Groink.

Im kompetitiven Spiel ist Spoink im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Speckschicht und Tempomacher und Völlerei, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Spoink ist schwach gegen Attacken vom Typ Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Spoink kann durch Levelaufstieg, TM, Tutor und Ei 92 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.7 m Größe und 30.6 kg Gewicht ist Spoink seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.