Blipp-Entwicklung
Detaillierte Statuswerte von Blipp
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 61 | 263 | |||
| Angriff | 31 | 98 | |||
| Verteidigung | 41 | 118 | |||
| Sp.-Ang. | 59 | 154 | |||
| Sp.-Vert. | 35 | 106 | |||
| Initiative | 45 | 126 | |||
| 865 | |||||
Blipp-Fähigkeiten
Prevents confusion.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Blipp-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Lehmschelle | Boden | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Donnerschock | Elektro | special | 40 | 100 | Level 7 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Aquaknarre | Wasser | special | 40 | 100 | Level 11 | The target is blasted with a forceful shot of water. |
| Ladevorgang | Elektro | status | – | – | Level 17 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 21 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Lehmschuss | Boden | special | 55 | 95 | Level 24 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Dreschflegel | Normal | physical | – | 100 | Level 25 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 32 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Meteorologe | Normal | special | 50 | 100 | Level 36 | This move's type and power change depending on the weather at the time the move is used. |
| Elektrofeld | Elektro | status | – | – | Level 40 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 45 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Blitzkanone | Elektro | special | 120 | 50 | Level 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Säurespeier | Gift | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aquawelle | Wasser | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Lehmbrühe | Wasser | special | 90 | 85 | Egg | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Parabolladung | Elektro | special | 65 | 100 | Egg | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Überflutung | Wasser | status | – | 100 | Egg | The user shoots a torrent of water that changes the target's type to Water. |
Blipp-Sprites
Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.
Der japanische Name von Blipp ist Zupika (ズピカ). Hier sind alle offiziellen Namen von Blipp in verschiedenen Sprachen:
Blipp-Zucht
Blipp erhalten
Blipp kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Blipp in jedem Spiel, in dem es verfügbar ist:
Über Blipp
Blipp ist ein Pokémon vom Typ Elektro, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 272 wird Blipp als Stromquappe klassifiziert und gehört zur Entwicklungsreihe Blipp → Wampitz.
Im kompetitiven Spiel ist Blipp im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Tempomacher und Statik und Feuchtigkeit, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Blipp ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Blipp kann durch Levelaufstieg, TM, Tutor und Ei 40 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.3 m Größe und 0.4 kg Gewicht ist Blipp seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.