Eisenhals-Entwicklung
Detaillierte Statuswerte von Eisenhals
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 94 | 329 | |||
| Angriff | 80 | 196 | |||
| Verteidigung | 86 | 208 | |||
| Sp.-Ang. | 122 | 280 | |||
| Sp.-Vert. | 80 | 196 | |||
| Initiative | 108 | 252 | |||
| 1461 | |||||
Eisenhals-Fähigkeiten
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Eisenhals-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Energiefokus | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Triplette | Normal | special | 80 | 100 | Level 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Windschnitt | Flug | special | 60 | 95 | Level 1 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Kraftschub | Normal | status | – | – | Level 1 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Elektrofeld | Elektro | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Brüller | Normal | status | – | – | Level 7 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Gewissheit | Unlicht | physical | 60 | 100 | Level 14 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Feuerodem | Drache | special | 60 | 100 | Level 21 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Standpauke | Unlicht | special | 55 | 95 | Level 28 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 35 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Schallwelle | Normal | special | 90 | 100 | Level 42 | The user attacks by letting loose a horribly loud, resounding cry. |
| Luftschnitt | Flug | special | 75 | 95 | Level 56 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Abschlag | Unlicht | physical | 65 | 100 | Level 63 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Finsteraura | Unlicht | special | 80 | 100 | Level 70 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Wutanfall | Drache | physical | 120 | 100 | Level 77 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Drachenpuls | Drache | special | 85 | 100 | Level 84 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Hyperstrahl | Normal | special | 150 | 90 | Level 91 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drachenschrei | Drache | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Drachenrute | Drache | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Doppelflügel | Flug | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Erdkräfte | Boden | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuersturm | Feuer | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flammenwurf | Feuer | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Lichtkanone | Stahl | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fliegen | Flug | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hitzewelle | Feuer | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Orkan | Flug | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hydropumpe | Wasser | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metallsound | Stahl | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Meteorstrahl | Gestein | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Rückenwind | Flug | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Eisenhals-Sprites
It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.
It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.
Der japanische Name von Eisenhals ist Tetsunokoube (テツノコウベ). Hier sind alle offiziellen Namen von Eisenhals in verschiedenen Sprachen:
Eisenhals-Zucht
Eisenhals erhalten
Eisenhals kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Eisenhals in jedem Spiel, in dem es verfügbar ist:
Über Eisenhals
Eisenhals ist ein Pokémon vom Typ Unlicht/Flug, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 570 wird Eisenhals als Paradox klassifiziert und gehört zur Entwicklungsreihe Eisenhals.
Im kompetitiven Spiel ist Eisenhals im Tier UU mit einer Nutzungsrate von 7.38% vertreten. Seine wichtigsten Fähigkeiten sind Quantenantrieb, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Eisenhals ist schwach gegen Attacken vom Typ Elektro, Eis, Gestein, Fee, daher sollten Trainer diese Schwächen einplanen.
Eisenhals kann durch Levelaufstieg, TM, Tutor und Ei 56 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Finsteraura, Orkan, Erdkräfte, Verhöhner. Mit 1.3 m Größe und 111 kg Gewicht ist Eisenhals seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.