Wampitz-Entwicklung
Detaillierte Statuswerte von Wampitz
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 109 | 359 | |||
| Angriff | 64 | 164 | |||
| Verteidigung | 91 | 218 | |||
| Sp.-Ang. | 103 | 242 | |||
| Sp.-Vert. | 83 | 202 | |||
| Initiative | 45 | 126 | |||
| 1311 | |||||
Wampitz-Fähigkeiten
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Wampitz-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Lehmschelle | Boden | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Tagedieb | Normal | status | – | – | Level 1 | The user slacks off, restoring its own HP by up to half its max HP. |
| Donnerschock | Elektro | special | 40 | 100 | Level 7 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Aquaknarre | Wasser | special | 40 | 100 | Level 11 | The target is blasted with a forceful shot of water. |
| Ladevorgang | Elektro | status | – | – | Level 17 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 21 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Lehmschuss | Boden | special | 55 | 95 | Level 24 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Dreschflegel | Normal | physical | – | 100 | Level 25 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 32 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Meteorologe | Normal | special | 50 | 100 | Level 36 | This move's type and power change depending on the weather at the time the move is used. |
| Elektrofeld | Elektro | status | – | – | Level 40 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 45 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Blitzkanone | Elektro | special | 120 | 50 | Level 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Säurespeier | Gift | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Lehmbrühe | Wasser | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxin | Gift | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aquawelle | Wasser | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Wampitz-Sprites
When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.
What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.
Der japanische Name von Wampitz ist Harabarie (ハラバリー). Hier sind alle offiziellen Namen von Wampitz in verschiedenen Sprachen:
Wampitz-Zucht
Wampitz erhalten
Wampitz kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Wampitz in jedem Spiel, in dem es verfügbar ist:
Über Wampitz
Wampitz ist ein Pokémon vom Typ Elektro, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 495 wird Wampitz als Stromfrosch klassifiziert und gehört zur Entwicklungsreihe Blipp → Wampitz.
Im kompetitiven Spiel ist Wampitz im Tier NU mit einer Nutzungsrate von 14.68% vertreten. Seine wichtigsten Fähigkeiten sind Dynamo und Statik und Feuchtigkeit, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Wampitz ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Wampitz kann durch Levelaufstieg, TM, Tutor und Ei 43 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Tagedieb, Voltwechsel, Toxin, Lehmbrühe. Mit 1.2 m Größe und 113 kg Gewicht ist Wampitz seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.