Miraidon-Entwicklung
Detaillierte Statuswerte von Miraidon
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 100 | 341 | |||
| Angriff | 85 | 206 | |||
| Verteidigung | 100 | 236 | |||
| Sp.-Ang. | 135 | 306 | |||
| Sp.-Vert. | 115 | 266 | |||
| Initiative | 135 | 306 | |||
| 1661 | |||||
Miraidon-Fähigkeiten
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Miraidon-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Donnerschock | Elektro | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Feuerodem | Drache | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Elektrofeld | Elektro | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Schockwelle | Elektro | special | 60 | – | Level 7 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Ladevorgang | Elektro | status | – | – | Level 14 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Parabolladung | Elektro | special | 65 | 100 | Level 21 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 28 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agilität | Psycho | status | – | – | Level 35 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Drachenpuls | Drache | special | 85 | 100 | Level 42 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Blitztour | Elektro | special | 100 | 100 | Level 56 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
| Metallsound | Stahl | status | – | 85 | Level 63 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Spiegelcape | Psycho | special | – | 100 | Level 70 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Wutanfall | Drache | physical | 120 | 100 | Level 77 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Donner | Elektro | special | 110 | 70 | Level 84 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Hitzekoller | Feuer | special | 130 | 90 | Level 91 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Hyperstrahl | Normal | special | 150 | 90 | Level 98 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Knirscher | Unlicht | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Draco Meteor | Drache | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Drachenschrei | Drache | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Drachenklaue | Drache | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Drachenrute | Drache | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lichtkanone | Stahl | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rammboss | Stahl | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Juwelenkraft | Gestein | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Miraidon-Sprites
Much remains unknown about this creature. It resembles Cyclizar, but it is far more ruthless and powerful.
This seems to be the Iron Serpent mentioned in an old book. The Iron Serpent is said to have turned the land to ash with its lightning.
Der japanische Name von Miraidon ist Miraidon (ミライドン). Hier sind alle offiziellen Namen von Miraidon in verschiedenen Sprachen:
Miraidon-Zucht
Miraidon erhalten
Miraidon kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Miraidon in jedem Spiel, in dem es verfügbar ist:
Über Miraidon
Miraidon ist ein Pokémon vom Typ Elektro/Drache, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 670 wird Miraidon als Paradox klassifiziert und gehört zur Entwicklungsreihe Miraidon.
Im kompetitiven Spiel ist Miraidon im Tier Doubles Ubers mit einer Nutzungsrate von 57.49% vertreten. Seine wichtigsten Fähigkeiten sind Hadronen-Motor, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Miraidon ist schwach gegen Attacken vom Typ Eis, Boden, Drache, Fee, daher sollten Trainer diese Schwächen einplanen.
Miraidon kann durch Levelaufstieg, TM, Tutor und Ei 56 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Blitztour, Voltwechsel, Zauberschein, Draco Meteor. Mit 3.5 m Größe und 240 kg Gewicht ist Miraidon seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.