#312 Minun

#312 Minun

Größe0.4 m(1'04")
Gewicht4.2 kg(9.3 lbs)
Geschlecht50%50%
Gen 3

Minun-Entwicklung

Detaillierte Statuswerte von Minun

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 40
116
Verteidigung 50
136
Sp.-Ang. 75
186
Sp.-Vert. 85
206
Initiative 95
226
1131
Typen-Effektivität

Minun-Fähigkeiten

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

VoltabsorberVersteckt

Absorbs Electric moves, healing for 1/4 max HP.

Kompetitive Strategie für Minun ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Minun-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
HeulerNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
DonnerwelleElektrostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
RuckzuckhiebNormalphysical40100Level 1The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
KameradschaftNormalstatusLevel 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Rechte HandNormalstatusLevel 4The user assists an ally by boosting the power of that ally's attack.
FunkensprungElektrophysical65100Level 7The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ZugabeNormalstatus100Level 10The user compels the target to keep using the move it encored for three turns.
WechseldichUnlichtstatus100Level 13The user trades held items with the target faster than the eye can follow.
SternschauerNormalspecial60Level 16Star-shaped rays are shot at opposing Pokémon. This attack never misses.
ElektroballElektrospecial100Level 19The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
ImitatorNormalstatusLevel 22The user mimics the move used immediately before it. The move fails if no other move has been used yet.
LadevorgangElektrostatusLevel 26The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
LadungsstoßElektrospecial80100Level 31The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
StafetteNormalstatusLevel 34The user switches places with a party Pokémon in waiting and passes along any stat changes.
AgilitätPsychostatusLevel 37The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
ZufluchtNormalphysical140100Level 40This move can be used only after the user has used all the other moves it knows in the battle.
DonnerElektrospecial11070Level 43A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
RänkeschmiedUnlichtstatusLevel 46The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
ZwangoNormalstatus100Level 49The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
LockstimmeFeespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
NotsituationNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
LehmschelleBodenspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SuperzahnNormalphysical90TMThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
WegbereiterPflanzephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
AufruhrNormalspecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
CharmeFeestatus100EggThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TrugträneUnlichtstatus100EggThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
WangenrubblerElektrophysical20100EggThe user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
GesangNormalstatus55EggA soothing lullaby is sung in a beautiful voice that puts the target to sleep.
BitterkussFeestatus75EggThe user kisses the target with a sweet, angelic cuteness that causes confusion.
WunschtraumNormalstatusEggOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Minun-Sprites

Pokédex-Einträge
Ruby

MINUN is more concerned about cheering on its partners than its own safety. It shorts out the electricity in its body to create brilliant showers of sparks to cheer on its teammates.

Sapphire

MINUN loves to cheer on its partner in battle. It gives off sparks from its body while it is doing so. If its partner is in trouble, this POKéMON gives off increasing amounts of sparks.

Emerald

At a meeting of POKéMON academics, it was announced that simultaneous exposure to electricity from a PLUSLE and MINUN will promote circulation and boost vitality.

FireRed

Its dislike of water makes it take shelter under the eaves of houses in rain. It uses pom-poms made of sparks for cheering.

Diamond

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

In anderen Sprachen

Der japanische Name von Minun ist Minun (マイナン). Hier sind alle offiziellen Namen von Minun in verschiedenen Sprachen:

JapaneseマイナンMinun
Korean마이농
Chinese (Traditional)負電拍拍
FrenchNégapi
GermanMinun
SpanishMinun
ItalianMinun
Chinese (Simplified)負电拍拍

Minun-Zucht

Spezies
Jubel
Ei-Gruppen
Fee
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate200
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung142

Minun erhalten

Minun kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Minun in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Hoenn #81Kalos Central #97Hoenn (ORAS) #83Blueberry #120
SpielMethodeOrtDetails
RubyWildHoenn route 110
SapphireWildHoenn route 110
EmeraldWildHoenn route 110
HeartGoldWildJohto route 29, Johto route 33, National park, Johto route 36, Johto route 37
SoulSilverWildJohto route 29, Johto route 33, National park, Johto route 36, Johto route 37
XWildKalos route 5Horde
YWildKalos route 5Wild, Purple Flowers, Horde
Omega RubyWildHoenn route 110Horde
Alpha SapphireWildHoenn route 110Horde
FAQ

Über Minun

Minun ist ein Pokémon vom Typ Elektro, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 405 wird Minun als Jubel klassifiziert und gehört zur Entwicklungsreihe Minun.

Im kompetitiven Spiel ist Minun im Tier ZU mit einer Nutzungsrate von 0.04% vertreten. Seine wichtigsten Fähigkeiten sind Minus und Voltabsorber, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Minun ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.

Minun kann durch Levelaufstieg, TM, Tutor und Ei 85 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Ränkeschmied, Donnerblitz, Zugabe, Lockstimme. Mit 0.4 m Größe und 4.2 kg Gewicht ist Minun seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.