#385 Jirachi

#385 Jirachi

Größe0.3 m(0'12")
Gewicht1.1 kg(2.4 lbs)
GeschlechtGeschlechtslos
Gen 3

Jirachi-Entwicklung

Detaillierte Statuswerte von Jirachi

Lv.
WertBasisLv.
EVsIVsGesamt
KP 100
341
Angriff 100
236
Verteidigung 100
236
Sp.-Ang. 100
236
Sp.-Vert. 100
236
Initiative 100
236
1521
Typen-Effektivität

Jirachi-Fähigkeiten

Doubles the chance of moves' extra effects occurring.

Kompetitive Strategie für Jirachi ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Jirachi-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KonfusionPsychospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
WunschtraumNormalstatusLevel 1One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
SternschauerNormalspecial60Level 7Star-shaped rays are shot at opposing Pokémon. This attack never misses.
LebenstropfenWasserstatusLevel 21The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Zen-KopfstoßPsychophysical8090Level 28The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
ErdanziehungPsychostatusLevel 35Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
PsychokinesePsychospecial90100Level 42The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
SternenhiebStahlphysical9090Level 49The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
HeilopferPsychostatusLevel 56The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
ErholungPsychostatusLevel 63The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SeherPsychospecial120100Level 70Two turns after this move is used, a hunk of psychic energy attacks the target.
RisikotackleNormalphysical120100Level 77A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Kosmik-KraftPsychostatusLevel 84The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
ZufluchtNormalphysical140100Level 91This move can be used only after the user has used all the other moves it knows in the battle.
KismetwunschStahlspecial140100Level 98This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
AmnesiePsychostatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
AurasphäreKampfspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CharmeFeestatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergieballPflanzespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
TrugträneUnlichtstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
LichtkanoneStahlspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
EissturmEisspecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
EisenabwehrStahlstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
EisenschädelStahlphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MetallsoundStahlstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
MeteorstrahlGesteinspecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
LehmschelleBodenspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychoschockPsychospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
SandsturmGesteinstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TarnsteineGesteinstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
StahlstrahlStahlspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
KehrtwendeKäferphysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
AquawelleWasserspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Jirachi-Sprites

Pokédex-Einträge
Ruby

A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.

Sapphire

JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.

Emerald

JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.

FireRed

It is said to make any wish come true. It is awake for only seven days out of a thousand years.

Diamond

It is said to have the ability to grant any wish for just one week every thousand years.

In anderen Sprachen

Der japanische Name von Jirachi ist Jirachi (ジラーチ). Hier sind alle offiziellen Namen von Jirachi in verschiedenen Sprachen:

JapaneseジラーチJirachi
Korean지라치
Chinese (Traditional)基拉祈
FrenchJirachi
GermanJirachi
SpanishJirachi
ItalianJirachi
Chinese (Simplified)基拉祈

Jirachi-Zucht

Spezies
Wünscher-Pokémon
Ei-Gruppen
Unbekannt
Schlüpfzeit30,720 Schritte(120 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate3
Basis-Freundschaft100
WachstumsrateSlow
Basis-Erfahrung270

Jirachi erhalten

Jirachi kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Jirachi in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Hoenn #201Hoenn (ORAS) #210
SpielMethodeOrtDetails
RubyWildHoenn pokecenterColosseum Bonus Disc Us, Pokemon Channel Pal
SapphireWildHoenn pokecenterColosseum Bonus Disc Us, Pokemon Channel Pal
FAQ

Über Jirachi

Jirachi ist ein Pokémon vom Typ Stahl/Psycho, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 600 wird Jirachi als Wünscher-Pokémon klassifiziert und gehört zur Entwicklungsreihe Jirachi.

Im kompetitiven Spiel ist Jirachi im Tier RU mit einer Nutzungsrate von 15.51% vertreten. Seine wichtigsten Fähigkeiten sind Edelmut, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Jirachi ist schwach gegen Attacken vom Typ Feuer, Boden, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Jirachi kann durch Levelaufstieg, TM, Tutor und Ei 108 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Eisenschädel, Kehrtwende, Tarnsteine, Bodyslam. Mit 0.3 m Größe und 1.1 kg Gewicht ist Jirachi seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.