#081 Magnetilo

#081 Magnetilo

Größe0.3 m(0'12")
Gewicht6 kg(13.2 lbs)
GeschlechtGeschlechtslos
Gen 1

Detaillierte Statuswerte von Magnetilo

Lv.
WertBasisLv.
EVsIVsGesamt
KP 25
191
Angriff 35
106
Verteidigung 70
176
Sp.-Ang. 95
226
Sp.-Vert. 55
146
Initiative 45
126
971
Typen-Effektivität

Magnetilo-Fähigkeiten

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyseVersteckt

Strengthens moves to 1.3× their power when moving last.

Kompetitive Strategie für Magnetilo ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Magnetilo-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
DonnerschockElektrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
SuperschallNormalstatus55Level 4The user generates odd sound waves from its body that confuse the target.
DonnerwelleElektrostatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
ElektroballElektrospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
GyroballStahlphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
FunkensprungElektrophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
KreideschreiNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
MagnetflugElektrostatusLevel 28The user levitates using electrically generated magnetism for five turns.
LichtkanoneStahlspecial80100Level 32The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
LadungsstoßElektrospecial80100Level 36The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
MetallsoundStahlstatus85Level 40A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
LichtschildPsychostatusLevel 44A wondrous wall of light is put up to reduce damage from special moves for five turns.
ZielschussNormalstatusLevel 48The user takes sure aim at the target. This ensures the user's next move does not miss that target.
BlitzkanoneElektrospecial12050Level 52The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
LadevorgangElektrostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
ErdanziehungPsychostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
RammbossStahlphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
EisenabwehrStahlstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
EisenschädelStahlphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandsturmGesteinstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
StahlstrahlStahlspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ElektronetzElektrospecial5595EggThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ExplosionNormalphysical250100EggThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Magnetilo-Sprites

Pokédex-Einträge
Red

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Yellow

It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.

Gold

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Silver

The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

In anderen Sprachen

Der japanische Name von Magnetilo ist Coil (コイル). Hier sind alle offiziellen Namen von Magnetilo in verschiedenen Sprachen:

JapaneseコイルCoil
Korean코일
Chinese (Traditional)小磁怪
FrenchMagnéti
GermanMagnetilo
SpanishMagnemite
ItalianMagnemite
Chinese (Simplified)小磁怪

Magnetilo-Zucht

Spezies
Magnet-Pokémon
Ei-Gruppen
Mineral
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate190
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung65

Magnetilo erhalten

Magnetilo kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Magnetilo in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #81Johto #118Hoenn #82Sinnoh (Platinum) #178Johto (HGSS) #119Unova (B2W2) #48Kalos Mountain #69Hoenn (ORAS) #84Alola #47Melemele #47Ula'ula #25Alola (USUM) #54Melemele (USUM) #54Ula'ula (USUM) #25Kanto (LGPE) #81Isle of Armor #105Hisui #177Paldea #209Blueberry #116
SpielMethodeOrtDetails
RedWildKanto power plant
BlueWildKanto power plant
YellowWildKanto route 10, Kanto power plant
GoldWildJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
SilverWildJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
CrystalWildJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
RubyWildNew mauville entrance, New mauville
SapphireWildNew mauville entrance, New mauville
EmeraldWildNew mauville entrance, New mauville
FireRedWildKanto power plant
LeafGreenWildKanto power plant
DiamondWildFuego ironworks
PearlWildFuego ironworks
PlatinumWildFuego ironworks, Sinnoh route 222
HeartGoldWildJohto route 38, Johto route 39, Kanto route 6, Kanto route 11, Johto safari zone zone peak
SoulSilverWildJohto route 38, Johto route 39, Kanto route 6, Kanto route 11, Johto safari zone zone peak
Black 2WildVirbank complex outer, Virbank complex innerWild, Dark Grass
White 2WildVirbank complex outer, Virbank complex innerWild, Dark Grass
Omega RubyWildNew mauville, Hoenn route 110Horde
Alpha SapphireWildNew mauville, Hoenn route 110Horde
SunWildAlola route 1 hauoli outskirts, Hauoli city shopping district, Malie city outer cape, Poke pelago poni island reached, Poke pelago ulaula island reachedWild, Gift
MoonWildAlola route 1 hauoli outskirts, Hauoli city shopping district, Malie city outer cape, Poke pelago poni island reached, Poke pelago ulaula island reachedWild, Gift
Ultra SunWildAlola route 1 trainers school, Hauoli city shopping district, Malie city outer cape
Ultra MoonWildAlola route 1 trainers school, Hauoli city shopping district, Malie city outer cape
Let's Go PikachuWildKanto power plantOverworld
Let's Go EeveeWildKanto power plantOverworld
Red JapanWildKanto power plant
Green JapanWildKanto power plant
FAQ

Über Magnetilo

Magnetilo ist ein Pokémon vom Typ Elektro/Stahl, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 325 wird Magnetilo als Magnet-Pokémon klassifiziert und gehört zur Entwicklungsreihe Magnetilo → Magneton → Magnezone.

Im kompetitiven Spiel ist Magnetilo im Tier NatDex Ubers mit einer Nutzungsrate von 0.03% vertreten. Seine wichtigsten Fähigkeiten sind Magnetfalle und Robustheit und Analyse, wodurch es als zuverlässiger Lead mit eingebauter Überlebensfähigkeit eingesetzt werden kann. Magnetilo ist schwach gegen Attacken vom Typ Boden, Feuer, Kampf, daher sollten Trainer diese Schwächen einplanen.

Magnetilo kann durch Levelaufstieg, TM, Tutor und Ei 74 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Aufbereitung, Toxin, Schutzschild, Delegator. Mit 0.3 m Größe und 6 kg Gewicht ist Magnetilo seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.