#476 Voluminas

#476 Voluminas

Größe1.4 m(4'07")
Gewicht340 kg(749.6 lbs)
Geschlecht50%50%
Gen 4

Detaillierte Statuswerte von Voluminas

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 55
146
Verteidigung 145
326
Sp.-Ang. 75
186
Sp.-Vert. 150
336
Initiative 40
116
1371
Typen-Effektivität

Voluminas-Fähigkeiten

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Prevents Steel opponents from fleeing or switching out.

SandgewaltVersteckt

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Kompetitive Strategie für Voluminas ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Voluminas-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
TripletteNormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
EisenabwehrStahlstatusLevel 1The user hardens its body's surface like iron, sharply boosting its Defense stat.
RückentzugNormalstatusLevel 1The user blocks the target's way with arms spread wide to prevent the target from fleeing.
ErdanziehungPsychostatusLevel 1Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
MagnetflugElektrostatusLevel 1The user levitates using electrically generated magnetism for five turns.
RundumschutzGesteinstatusLevel 1The user and its allies are protected from wide-ranging attacks for one turn.
MagnetreglerElektrostatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
DonnerwelleElektrostatus90Level 13The user launches a weak jolt of electricity that paralyzes the target.
ErholungPsychostatusLevel 16The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
FunkensprungElektrophysical65100Level 19The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
SteinhagelGesteinphysical7590Level 22Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
JuwelenkraftGesteinspecial80100Level 25The user attacks with a ray of light that sparkles as if it were made of gemstones.
FelswurfGesteinphysical2590Level 28The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
LadungsstoßElektrospecial80100Level 31The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
SandsturmGesteinstatusLevel 34A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
ErdkräfteBodenspecial90100Level 37The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
SteinkanteGesteinphysical10080Level 40The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
BlitzkanoneElektrospecial12050Level 43The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
ZielschussNormalstatusLevel 43The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Body PressKampfphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DampfwalzeBodenphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
FluchGeiststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
ErdbebenBodenphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
LichtkanoneStahlspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StahlpresseStahlphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
RammbossStahlphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
PferdestärkeBodenphysical9595TMThe user fiercely attacks the target using its entire body.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
EisenschädelStahlphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
MetallsoundStahlstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
MeteorstrahlGesteinspecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
LeidteilerNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
FelsgrabGesteinphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
SandgrabBodenphysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
KatapultGesteinphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
TarnsteineGesteinstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
StahlstrahlStahlspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
FruststampferBodenphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
DonnerstoßElektrophysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
RisikotackleNormalphysical120100EggA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
KopfstoßGesteinphysical15080EggThe user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
WalzerGesteinphysical3090EggThe user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Voluminas-Sprites

Pokédex-Einträge
Platinum

It freely controls three small units called Mini-Noses using magnetic force.

Diamond

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

HeartGold

It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

Black 2

It freely controls three units called Mini-Noses using magnetic force.

Sun

It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

In anderen Sprachen

Der japanische Name von Voluminas ist Dainose (ダイノーズ). Hier sind alle offiziellen Namen von Voluminas in verschiedenen Sprachen:

JapaneseダイノーズDainose
Korean대코파스
Chinese (Traditional)大朝北鼻
FrenchTarinorme
GermanVoluminas
SpanishProbopass
ItalianProbopass
Chinese (Simplified)大朝北鼻

Voluminas-Zucht

Spezies
Kompass
Ei-Gruppen
Mineral
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate60
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung184

Voluminas erhalten

Voluminas kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Voluminas in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Sinnoh (Platinum) #156Unova (B2W2) #165Kalos Coastal #94Hoenn (ORAS) #62Alola #199Akala #126Alola (USUM) #255Akala (USUM) #156Hisui #191Kitakami #108
FAQ

Über Voluminas

Voluminas ist ein Pokémon vom Typ Gestein/Stahl, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 525 wird Voluminas als Kompass klassifiziert und gehört zur Entwicklungsreihe Nasgnet → Voluminas.

Im kompetitiven Spiel ist Voluminas im Tier ZU mit einer Nutzungsrate von 1.8% vertreten. Seine wichtigsten Fähigkeiten sind Robustheit und Magnetfalle und Sandgewalt, wodurch es als zuverlässiger Lead mit eingebauter Überlebensfähigkeit eingesetzt werden kann. Voluminas ist schwach gegen Attacken vom Typ Kampf, Boden, Wasser, daher sollten Trainer diese Schwächen einplanen.

Voluminas kann durch Levelaufstieg, TM, Tutor und Ei 90 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Voltwechsel, Tarnsteine, Juwelenkraft, Erdkräfte. Mit 1.4 m Größe und 340 kg Gewicht ist Voluminas seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.