Digda-Entwicklung
Detaillierte Statuswerte von Digda
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 10 | 161 | |||
| Angriff | 55 | 146 | |||
| Verteidigung | 25 | 86 | |||
| Sp.-Ang. | 35 | 106 | |||
| Sp.-Vert. | 45 | 126 | |||
| Initiative | 95 | 226 | |||
| 851 | |||||
Digda-Fähigkeiten
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Digda-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kratzer | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Sandwirbel | Boden | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Heuler | Normal | status | – | 100 | Level 4 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Erstauner | Geist | physical | 30 | 100 | Level 8 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Lehmschelle | Boden | special | 20 | 100 | Level 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Dampfwalze | Boden | physical | 60 | 100 | Level 16 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 20 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Schlitzer | Normal | physical | 70 | 100 | Level 24 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Sandsturm | Gestein | status | – | – | Level 28 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Schaufler | Boden | physical | 80 | 100 | Level 32 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Erdkräfte | Boden | special | 90 | 100 | Level 36 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Erdbeben | Boden | physical | 100 | 100 | Level 40 | The user sets off an earthquake that strikes every Pokémon around it. |
| Geofissur | Boden | physical | – | 30 | Level 44 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charme | Fee | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Fluch | Geist | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Notsituation | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Lehmschuss | Boden | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Felswurf | Gestein | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Steinhagel | Gestein | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandgrab | Boden | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Brandsand | Boden | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Matschbombe | Gift | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Katapult | Gestein | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Tarnsteine | Gestein | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Steinkante | Gestein | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Antik-Kraft | Gestein | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Wagemut | Kampf | special | – | 100 | Egg | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
| Kopfnuss | Normal | physical | 70 | 100 | Egg | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Klauenwetzer | Unlicht | status | – | – | Egg | The user sharpens its claws to boost its Attack stat and accuracy. |
| Memento-Mori | Unlicht | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
Digda-Sprites
Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground.
It prefers dark places. It spends most of its time underground, though it may pop up in caves.
Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak.
If a DIGLETT DIGS through a field, it leaves the soil perfectly tilled and ideal for planting crops.
It digs under ground and chews on tree roots, sticking its head out only when the sun isn't bright.
Der japanische Name von Digda ist Digda (ディグダ). Hier sind alle offiziellen Namen von Digda in verschiedenen Sprachen:
Digda-Zucht
Digda erhalten
Digda kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Digda in jedem Spiel, in dem es verfügbar ist:
Über Digda
Digda ist ein Pokémon vom Typ Boden, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 265 wird Digda als Maulwurf-Pokémon klassifiziert und gehört zur Entwicklungsreihe Digda → Digdri → Alola Digda.
Im kompetitiven Spiel ist Digda im Tier AG mit einer Nutzungsrate von 0.02% vertreten. Seine wichtigsten Fähigkeiten sind Sandschleier und Ausweglos und Sandgewalt, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Digda ist schwach gegen Attacken vom Typ Wasser, Pflanze, Eis, daher sollten Trainer diese Schwächen einplanen.
Digda kann durch Levelaufstieg, TM, Tutor und Ei 82 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Tiefschlag, Notsituation, Sandsturm, Wagemut. Mit 0.2 m Größe und 0.8 kg Gewicht ist Digda seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.