Affiti-Entwicklung
Detaillierte Statuswerte von Affiti
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 63 | 267 | |||
| Angriff | 95 | 226 | |||
| Verteidigung | 65 | 166 | |||
| Sp.-Ang. | 80 | 196 | |||
| Sp.-Vert. | 72 | 180 | |||
| Initiative | 110 | 256 | |||
| 1291 | |||||
Affiti-Fähigkeiten
Doubles Speed upon using or losing a held item.
Has a 30% chance of poisoning target Pokémon upon contact.
Raises non-damaging moves' priority by one stage.
Affiti-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kratzer | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Abpausen | Normal | status | 0 | 100 | Level 1 | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. |
| Säurespeier | Gift | special | 40 | 100 | Level 5 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Kratzfurie | Normal | physical | 18 | 80 | Level 8 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Wechseldich | Unlicht | status | – | 100 | Level 11 | The user trades held items with the target faster than the eye can follow. |
| Giftzahn | Gift | physical | 50 | 100 | Level 14 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Schmeichler | Unlicht | status | – | 100 | Level 18 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Schlitzer | Normal | physical | 70 | 100 | Level 21 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Kehrtwende | Käfer | physical | 70 | 100 | Level 25 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Gifthieb | Gift | physical | 80 | 100 | Level 33 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Verhöhner | Unlicht | status | – | 100 | Level 37 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Delegator | Normal | status | – | – | Level 40 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Abschlag | Unlicht | physical | 65 | 100 | Level 45 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mülltreffer | Gift | physical | 120 | 80 | Level 51 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Notsituation | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Lehmschuss | Boden | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Lehmschelle | Boden | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Ränkeschmied | Unlicht | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Giftschweif | Gift | physical | 50 | 100 | TM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Anspringen | Käfer | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Matschbombe | Gift | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Schlammwoge | Gift | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superzahn | Normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Toxin | Gift | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Giftschock | Gift | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
Affiti-Sprites
The color of the poisonous saliva depends on what the Pokémon eats. Grafaiai covers its fingers in its saliva and draws patterns on trees in forests.
Each Grafaiai paints its own individual pattern, and it will paint that same pattern over and over again throughout its life.
Der japanische Name von Affiti ist Taggingru (タギングル). Hier sind alle offiziellen Namen von Affiti in verschiedenen Sprachen:
Affiti-Zucht
Affiti erhalten
Affiti kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Affiti in jedem Spiel, in dem es verfügbar ist:
Über Affiti
Affiti ist ein Pokémon vom Typ Gift/Normal, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 485 wird Affiti als Giftaffe klassifiziert und gehört zur Entwicklungsreihe Sproxi → Affiti.
Im kompetitiven Spiel ist Affiti im Tier NU mit einer Nutzungsrate von 2.44% vertreten. Seine wichtigsten Fähigkeiten sind Entlastung und Giftgriff und Strolch, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Affiti ist schwach gegen Attacken vom Typ Boden, Psycho, daher sollten Trainer diese Schwächen einplanen.
Affiti kann durch Levelaufstieg, TM, Tutor und Ei 56 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Abschlag, Mülltreffer, Schwerttanz, Fassade. Mit 0.7 m Größe und 27.2 kg Gewicht ist Affiti seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.