Coronospa (Rappenreiter)-Entwicklung
Detaillierte Statuswerte von Coronospa (Rappenreiter)
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 100 | 341 | |||
| Angriff | 85 | 206 | |||
| Verteidigung | 80 | 196 | |||
| Sp.-Ang. | 165 | 366 | |||
| Sp.-Vert. | 100 | 236 | |||
| Initiative | 150 | 336 | |||
| 1681 | |||||
Coronospa (Rappenreiter)-Fähigkeiten
This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Coronospa (Rappenreiter)-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Klaps | Normal | physical | 40 | 100 | Level Up 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Stampfer | Normal | physical | 65 | 100 | Level Up 1 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Doppelkick | Kampf | physical | 30 | 100 | Level Up 1 | The user attacks by kicking the target twice in a row using two feet. |
| Tackle | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Bodycheck | Normal | physical | 90 | 85 | Level Up 1 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Fuchtler | Normal | physical | 120 | 100 | Level Up 1 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Risikotackle | Normal | physical | 120 | 100 | Level Up 1 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Rutenschlag | Normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Aussetzer | Normal | status | – | 100 | Level Up 1 | For four turns, the target will be unable to use whichever move it last used. |
| Megasauger | Pflanze | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Wachstum | Normal | status | – | – | Level Up 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Konfusion | Psycho | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Agilität | Psycho | status | – | – | Level Up 1 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Konfusstrahl | Geist | status | – | 100 | Level Up 1 | The target is exposed to a sinister ray that causes confusion. |
| Dunkelnebel | Eis | status | – | – | Level Up 1 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Spukball | Geist | special | 80 | 100 | Level Up 1 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Ränkeschmied | Unlicht | status | – | – | Level Up 1 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Bürde | Geist | special | 65 | 100 | Level Up 1 | This relentless attack does massive damage to a target affected by status conditions. |
| Astralfragmente | Geist | special | 120 | 100 | Level Up 1 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
| Lebenstropfen | Wasser | status | – | – | Level Up 8 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Gigasauger | Pflanze | special | 75 | 100 | Level Up 16 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Psychoschock | Psycho | special | 80 | 100 | Level Up 24 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rechte Hand | Normal | status | – | – | Level Up 32 | The user assists an ally by boosting the power of that ally's attack. |
| Grasfeld | Pflanze | status | – | – | Level Up 40 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Psychofeld | Psycho | status | – | – | Level Up 40 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Energieball | Pflanze | special | 90 | 100 | Level Up 48 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Psychokinese | Psycho | special | 90 | 100 | Level Up 56 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Egelsamen | Pflanze | status | – | 90 | Level Up 64 | A seed is planted on the target. It steals some HP from the target every turn. |
| Heilwoge | Psycho | status | – | – | Level Up 72 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Solarstrahl | Pflanze | special | 120 | 100 | Level Up 80 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Seher | Psycho | special | 120 | 100 | Level Up 88 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Stafette | Normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Dampfwalze | Boden | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Kugelsaat | Pflanze | physical | 25 | 100 | TM/HM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Gedankengut | Psycho | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Knirscher | Unlicht | physical | 80 | 100 | TM/HM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Finsteraura | Unlicht | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Diebeskuss | Fee | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Zugabe | Normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Begrenzer | Psycho | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Blättersturm | Pflanze | special | 130 | 90 | TM/HM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Lichtschild | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Zauberblatt | Pflanze | special | 60 | – | TM/HM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronom | Normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Lehmschuss | Boden | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Nachtnebel | Geist | special | – | 100 | TM/HM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Phantomkraft | Geist | physical | 90 | 100 | TM/HM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Pollenknödel | Käfer | special | 90 | 100 | TM/HM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Reflektor | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Samenbomben | Pflanze | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Fähigkeitstausch | Psycho | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Fruststampfer | Boden | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Verhöhner | Unlicht | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trickbetrug | Psycho | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Irrlicht | Feuer | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.
Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.
Der japanische Name von Coronospa (Rappenreiter) ist Budrex (バドレックス). Hier sind alle offiziellen Namen von Coronospa (Rappenreiter) in verschiedenen Sprachen:
Coronospa (Rappenreiter)-Zucht
Coronospa (Rappenreiter) erhalten
Coronospa (Rappenreiter) kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Coronospa (Rappenreiter) in jedem Spiel, in dem es verfügbar ist:
Über Coronospa (Rappenreiter)
Coronospa (Rappenreiter) ist ein Pokémon vom Typ Psycho/Geist, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 680 wird Coronospa (Rappenreiter) als Königs-Pokémon klassifiziert und gehört zur Entwicklungsreihe Coronospa → Coronospa (Schimmelreiter) → Coronospa (Rappenreiter).
Im kompetitiven Spiel ist Coronospa (Rappenreiter) im Tier AG mit einer Nutzungsrate von 58.04% vertreten. Seine wichtigsten Fähigkeiten sind Reitgespann, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Coronospa (Rappenreiter) ist schwach gegen Attacken vom Typ Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Coronospa (Rappenreiter) kann durch Levelaufstieg, TM, Tutor und Ei 94 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Astralfragmente, Psychoschock, Strauchler, Ränkeschmied. Mit 2.4 m Größe und 53.6 kg Gewicht ist Coronospa (Rappenreiter) seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.