Alola Raichu-Entwicklung
Detaillierte Statuswerte von Alola Raichu
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 60 | 261 | |||
| Angriff | 85 | 206 | |||
| Verteidigung | 50 | 136 | |||
| Sp.-Ang. | 95 | 226 | |||
| Sp.-Vert. | 85 | 206 | |||
| Initiative | 110 | 256 | |||
| 1291 | |||||
Alola Raichu-Fähigkeiten
Doubles the Pokémon's Speed stat on Electric Terrain.
Alola Raichu-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Psychokinese | Psycho | special | 90 | 100 | Level Up | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rutenschlag | Normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Heuler | Normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Donnerschock | Elektro | special | 40 | 100 | Level Up 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | Level Up 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Donner | Elektro | special | 110 | 70 | Level Up 1 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Agilität | Psycho | status | – | – | Level Up 1 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Doppelteam | Normal | status | – | – | Level Up 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Lichtschild | Psycho | status | – | – | Level Up 1 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Bitterkuss | Fee | status | – | 75 | Level Up 1 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Charme | Fee | status | – | 100 | Level Up 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Funkensprung | Elektro | physical | 65 | 100 | Level Up 1 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Eisenschweif | Stahl | physical | 100 | 75 | Level Up 1 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Offenlegung | Normal | physical | 30 | 100 | Level Up 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Ränkeschmied | Unlicht | status | – | – | Level Up 1 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level Up 1 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Elektroball | Elektro | special | – | 100 | Level Up 1 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Kameradschaft | Normal | status | – | – | Level Up 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Wangenrubbler | Elektro | physical | 20 | 100 | Level Up 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | Level Up 5 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Lockstimme | Fee | special | 80 | 100 | TM/HM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gedankengut | Psycho | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Ladevorgang | Elektro | status | – | – | TM/HM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Schaufler | Boden | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Diebeskuss | Fee | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Mystowellen | Elektro | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektronetz | Elektro | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Zugabe | Normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Notsituation | Normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flächenmacht | Psycho | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Power-Punch | Kampf | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Abschlag | Unlicht | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Knuddler | Fee | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycholärm | Psycho | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychofeld | Psycho | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psychoschock | Psycho | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Regentanz | Wasser | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Fähigkeitstausch | Psycho | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surfer | Wasser | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Sternschauer | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM/HM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Voltwechsel | Elektro | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Its long tail serves as a ground to protect itself from its own high-voltage power.
Its long tail serves as a ground to protect itself from its own high voltage power.
When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
When its electric ity builds, its muscles are stimu lated, and it be comes more aggres sive than usual.
If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
Der japanische Name von Alola Raichu ist Raichu (ライチュウ). Hier sind alle offiziellen Namen von Alola Raichu in verschiedenen Sprachen:
Alola Raichu-Zucht
Alola Raichu erhalten
Alola Raichu kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Alola Raichu in jedem Spiel, in dem es verfügbar ist:
Über Alola Raichu
Alola Raichu ist ein Pokémon vom Typ Elektro/Psycho, das in Generation 7 eingeführt wurde. Mit einer Basiswertsumme (BST) von 485 wird Alola Raichu als Maus klassifiziert und gehört zur Entwicklungsreihe Pichu → Pikachu → Raichu → Alola Raichu.
Im kompetitiven Spiel ist Alola Raichu im Tier NatDex Monotype mit einer Nutzungsrate von 2.28% vertreten. Seine wichtigsten Fähigkeiten sind Surf-Schweif, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Alola Raichu ist schwach gegen Attacken vom Typ Boden, Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Alola Raichu kann durch Levelaufstieg, TM, Tutor und Ei 101 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Hochspannung, Psychokinese, Strauchler, Surfer. Mit 0.7 m Größe und 21 kg Gewicht ist Alola Raichu seit seinem Debüt in den Spielen der Region Alola ein Fanliebling.