Aranestro-Entwicklung
Detaillierte Statuswerte von Aranestro
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 68 | 277 | |||
| Angriff | 70 | 176 | |||
| Verteidigung | 92 | 220 | |||
| Sp.-Ang. | 50 | 136 | |||
| Sp.-Vert. | 132 | 300 | |||
| Initiative | 42 | 120 | |||
| 1229 | |||||
Aranestro-Fähigkeiten
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Absorbs Water moves, healing for 1/4 max HP.
Aranestro-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Biss | Unlicht | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Aquaknarre | Wasser | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Käferbiss | Käfer | physical | 60 | 100 | Level 1 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Rundumschutz | Gestein | status | – | – | Level 1 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Plage | Käfer | special | 20 | 100 | Level 1 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Blubbstrahl | Wasser | special | 65 | 100 | Level 12 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Wasserring | Wasser | status | – | – | Level 16 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Kopfnuss | Normal | physical | 70 | 100 | Level 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 26 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Überflutung | Wasser | status | – | 100 | Level 32 | The user shoots a torrent of water that changes the target's type to Water. |
| Zwango | Normal | status | – | 100 | Level 38 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Anfallen | Käfer | physical | 80 | 100 | Level 44 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Aquadurchstoß | Wasser | physical | 85 | 100 | Level 50 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Blutsauger | Käfer | physical | 80 | 100 | Level 56 | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Spiegelcape | Psycho | special | – | 100 | Level 62 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Blizzard | Eis | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Käfergebrumm | Käfer | special | 90 | 100 | TM | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Notsituation | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigasauger | Pflanze | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hydropumpe | Wasser | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Eisenabwehr | Stahl | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Gifthieb | Gift | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Anspringen | Käfer | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surfer | Wasser | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Aquawelle | Wasser | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Kaskade | Wasser | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Kraftteiler | Psycho | status | – | – | Egg | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Entfessler | Normal | special | – | 100 | Egg | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Klebenetz | Käfer | status | – | – | Egg | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. |
| Horter | Normal | status | – | – | Egg | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
Aranestro-Sprites
It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.
Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.
It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.
It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!
It launches water bubbles with its legs, drowning prey within the bubbles. This Pokémon can then take its time to savor its meal.
Der japanische Name von Aranestro ist Onishizukumo (オニシズクモ). Hier sind alle offiziellen Namen von Aranestro in verschiedenen Sprachen:
Aranestro-Zucht
Aranestro erhalten
Aranestro kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Aranestro in jedem Spiel, in dem es verfügbar ist:
Über Aranestro
Aranestro ist ein Pokémon vom Typ Wasser/Käfer, das in Generation 7 eingeführt wurde. Mit einer Basiswertsumme (BST) von 454 wird Aranestro als Wasserblasen-Pokémon klassifiziert und gehört zur Entwicklungsreihe Araqua → Aranestro.
Im kompetitiven Spiel ist Aranestro im Tier NatDex Monotype mit einer Nutzungsrate von 5.66% vertreten. Seine wichtigsten Fähigkeiten sind Wasserblase und H2O-Absorber, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Aranestro ist schwach gegen Attacken vom Typ Elektro, Flug, Gestein, daher sollten Trainer diese Schwächen einplanen.
Aranestro kann durch Levelaufstieg, TM, Tutor und Ei 70 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Aquadurchstoß, Toxin, Klebenetz, Blutsauger. Mit 1.8 m Größe und 82 kg Gewicht ist Aranestro seit seinem Debüt in den Spielen der Region Alola ein Fanliebling.