Zapplarang-Entwicklung
Detaillierte Statuswerte von Zapplarang
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 85 | 311 | |||
| Angriff | 115 | 266 | |||
| Verteidigung | 80 | 196 | |||
| Sp.-Ang. | 105 | 246 | |||
| Sp.-Vert. | 80 | 196 | |||
| Initiative | 50 | 136 | |||
| 1351 | |||||
Zapplarang-Fähigkeiten
Evades Ground moves.
Zapplarang-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kopfnuss | Normal | physical | 70 | 100 | Level 1 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Fuchtler | Normal | physical | 120 | 100 | Level 1 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Säure | Gift | special | 40 | 100 | Level 1 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Blitzkanone | Elektro | special | 120 | 50 | Level 1 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 1 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Zermalmklaue | Normal | physical | 75 | 95 | Level 1 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
| Magensäfte | Gift | status | – | 100 | Level 1 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 1 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Einrollen | Gift | status | – | – | Level 1 | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| Stromstoß | Elektro | physical | 90 | 100 | Level 5 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Säurespeier | Gift | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Body Press | Kampf | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Protzer | Kampf | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Dampfwalze | Boden | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Ladevorgang | Elektro | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Nahkampf | Kampf | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Drachenklaue | Drache | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Drachenpuls | Drache | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Drachenrute | Drache | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ableithieb | Kampf | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flammenwurf | Feuer | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Lichtkanone | Stahl | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Power-Punch | Kampf | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigasauger | Pflanze | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Rammboss | Stahl | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Bürde | Geist | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Aquadurchstoß | Wasser | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Anfallen | Käfer | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Wutanfall | Drache | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Steinhagel | Gestein | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superzahn | Normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Zapplarang-Sprites
They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.
With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.
It latches on to prey with its sucker mouth, sinking in its fangs and shocking the prey with powerful electricity.
Der japanische Name von Zapplarang ist Shibirudon (シビルドン). Hier sind alle offiziellen Namen von Zapplarang in verschiedenen Sprachen:
Zapplarang-Zucht
Zapplarang erhalten
Zapplarang kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Zapplarang in jedem Spiel, in dem es verfügbar ist:
Über Zapplarang
Zapplarang ist ein Pokémon vom Typ Elektro, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 515 wird Zapplarang als Stromfisch klassifiziert und gehört zur Entwicklungsreihe Zapplardin → Zapplalek → Zapplarang.
Im kompetitiven Spiel ist Zapplarang im Tier ZU mit einer Nutzungsrate von 10.29% vertreten. Seine wichtigsten Fähigkeiten sind Schwebe, wodurch es als vielseitiges Teammitglied mit wertvoller Boden-Immunität eingesetzt werden kann. Zapplarang ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Zapplarang kann durch Levelaufstieg, TM, Tutor und Ei 97 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Abschlag, Kehrtwende, Ladungsstoß, Gigasauger. Mit 2.1 m Größe und 80.5 kg Gewicht ist Zapplarang seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.