#100.1 Hisui Voltobal

#100.1 Hisui Voltobal

Größe0.5 m(1'08")
Gewicht13 kg(28.7 lbs)
GeschlechtGeschlechtslos
Gen 8

Detaillierte Statuswerte von Hisui Voltobal

Lv.
WertBasisLv.
EVsIVsGesamt
KP 40
221
Angriff 30
96
Verteidigung 50
136
Sp.-Ang. 55
146
Sp.-Vert. 55
146
Initiative 100
236
981
Typen-Effektivität

Hisui Voltobal-Fähigkeiten

Soundproofing gives the Pokémon full immunity to all sound-based moves.

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

FinalschlagVersteckt

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Kompetitive Strategie für Hisui Voltobal ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Hisui Voltobal-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
TackleNormalphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
LadevorgangElektrostatusLevel Up 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
DonnerschockElektrospecial40100Level Up 4The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
StachelsporePflanzestatus75Level Up 6The user scatters a cloud of numbing powder that paralyzes the target.
KugelsaatPflanzephysical25100Level Up 9The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
WalzerGesteinphysical3090Level Up 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
KreideschreiNormalstatus85Level Up 13An earsplitting screech harshly lowers the target's Defense stat.
LadestrahlElektrospecial5090Level Up 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
SternschauerNormalspecial60Level Up 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
ElektroballElektrospecial100Level Up 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
FinaleNormalphysical200100Level Up 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
EnergieballPflanzespecial90100Level Up 29The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
SamenbombenPflanzephysical80100Level Up 34The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
LadungsstoßElektrospecial80100Level Up 34The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ExplosionNormalphysical250100Level Up 41The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
GyroballStahlphysical100Level Up 46The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
GrasfeldPflanzestatusLevel Up 50The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
AgilitätPsychostatusTM/HMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
RisikotackleNormalphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
ElektrofeldElektrostatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AusdauerNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchmarotzerUnlichtphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigasaugerPflanzespecial75100TM/HMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
StrauchlerPflanzespecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GrasrutschePflanzephysical55100TM/HMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
BlättersturmPflanzespecial13090TM/HMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
SchutzschildNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SchlafredeNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SolarstrahlPflanzespecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
DelegatorNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
BodycheckNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerElektrospecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
EgelsamenPflanzestatus90Egg MoveA seed is planted on the target. It steals some HP from the target every turn.
AufbereitungNormalstatusEgg MoveThe user recycles a held item that has been used in battle so it can be used again.
SorgensamenPflanzestatus100Egg MoveA seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Pokédex-Einträge
Red

Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.

Yellow

It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.

Gold

It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

Silver

It was discovered when POKé BALLS were introduced. It is said that there is some connection.

Crystal

During the study of this POKéMON, it was discovered that its compo­ nents are not found in nature.

In anderen Sprachen

Der japanische Name von Hisui Voltobal ist Biriridama (ビリリダマ). Hier sind alle offiziellen Namen von Hisui Voltobal in verschiedenen Sprachen:

JapaneseビリリダマBiriridama
Korean찌리리공
Chinese (Traditional)霹靂電球
FrenchVoltorbe
GermanVoltobal
SpanishVoltorb
ItalianVoltorb
Chinese (Simplified)霹雳电球

Hisui Voltobal-Zucht

Spezies
Ball
Ei-Gruppen
Mineral
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate190
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung66

Hisui Voltobal erhalten

Hisui Voltobal kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Hisui Voltobal in jedem Spiel, in dem es verfügbar ist:

SpielMethodeOrtDetails
VariousWildHisuian FormForm Change
FAQ

Über Hisui Voltobal

Hisui Voltobal ist ein Pokémon vom Typ Elektro/Pflanze, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 330 wird Hisui Voltobal als Ball klassifiziert und gehört zur Entwicklungsreihe Voltobal → Lektrobal → Hisui Voltobal.

Im kompetitiven Spiel ist Hisui Voltobal im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Lärmschutz und Statik und Finalschlag, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Hisui Voltobal ist schwach gegen Attacken vom Typ Feuer, Eis, Gift, Käfer, daher sollten Trainer diese Schwächen einplanen.

Hisui Voltobal kann durch Levelaufstieg, TM, Tutor und Ei 50 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.5 m Größe und 13 kg Gewicht ist Hisui Voltobal seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.