Hisui Voltobal-Entwicklung
Detaillierte Statuswerte von Hisui Voltobal
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 40 | 221 | |||
| Angriff | 30 | 96 | |||
| Verteidigung | 50 | 136 | |||
| Sp.-Ang. | 55 | 146 | |||
| Sp.-Vert. | 55 | 146 | |||
| Initiative | 100 | 236 | |||
| 981 | |||||
Hisui Voltobal-Fähigkeiten
Soundproofing gives the Pokémon full immunity to all sound-based moves.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Hisui Voltobal-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Ladevorgang | Elektro | status | – | – | Level Up 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Donnerschock | Elektro | special | 40 | 100 | Level Up 4 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Stachelspore | Pflanze | status | – | 75 | Level Up 6 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Kugelsaat | Pflanze | physical | 25 | 100 | Level Up 9 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Walzer | Gestein | physical | 30 | 90 | Level Up 11 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Kreideschrei | Normal | status | – | 85 | Level Up 13 | An earsplitting screech harshly lowers the target's Defense stat. |
| Ladestrahl | Elektro | special | 50 | 90 | Level Up 16 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Sternschauer | Normal | special | 60 | – | Level Up 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Elektroball | Elektro | special | – | 100 | Level Up 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Finale | Normal | physical | 200 | 100 | Level Up 26 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Energieball | Pflanze | special | 90 | 100 | Level Up 29 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Samenbomben | Pflanze | physical | 80 | 100 | Level Up 34 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level Up 34 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Explosion | Normal | physical | 250 | 100 | Level Up 41 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Gyroball | Stahl | physical | – | 100 | Level Up 46 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Grasfeld | Pflanze | status | – | – | Level Up 50 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Agilität | Psycho | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Risikotackle | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Elektrofeld | Elektro | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektronetz | Elektro | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigasauger | Pflanze | special | 75 | 100 | TM/HM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Strauchler | Pflanze | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grasrutsche | Pflanze | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Blättersturm | Pflanze | special | 130 | 90 | TM/HM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltwechsel | Elektro | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Egelsamen | Pflanze | status | – | 90 | Egg Move | A seed is planted on the target. It steals some HP from the target every turn. |
| Aufbereitung | Normal | status | – | – | Egg Move | The user recycles a held item that has been used in battle so it can be used again. |
| Sorgensamen | Pflanze | status | – | 100 | Egg Move | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.
It is said to camouflage itself as a POKé BALL. It will self-destruct with very little stimulus.
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
It was discovered when POKé BALLS were introduced. It is said that there is some connection.
During the study of this POKéMON, it was discovered that its compo nents are not found in nature.
Der japanische Name von Hisui Voltobal ist Biriridama (ビリリダマ). Hier sind alle offiziellen Namen von Hisui Voltobal in verschiedenen Sprachen:
Hisui Voltobal-Zucht
Hisui Voltobal erhalten
Hisui Voltobal kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Hisui Voltobal in jedem Spiel, in dem es verfügbar ist:
Über Hisui Voltobal
Hisui Voltobal ist ein Pokémon vom Typ Elektro/Pflanze, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 330 wird Hisui Voltobal als Ball klassifiziert und gehört zur Entwicklungsreihe Voltobal → Lektrobal → Hisui Voltobal.
Im kompetitiven Spiel ist Hisui Voltobal im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Lärmschutz und Statik und Finalschlag, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Hisui Voltobal ist schwach gegen Attacken vom Typ Feuer, Eis, Gift, Käfer, daher sollten Trainer diese Schwächen einplanen.
Hisui Voltobal kann durch Levelaufstieg, TM, Tutor und Ei 50 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.5 m Größe und 13 kg Gewicht ist Hisui Voltobal seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.