Regieleki-Entwicklung
Detaillierte Statuswerte von Regieleki
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 80 | 301 | |||
| Angriff | 100 | 236 | |||
| Verteidigung | 50 | 136 | |||
| Sp.-Ang. | 100 | 236 | |||
| Sp.-Vert. | 50 | 136 | |||
| Initiative | 200 | 436 | |||
| 1481 | |||||
Regieleki-Fähigkeiten
Powers up Electric-type moves.
Regieleki-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Donnerschock | Elektro | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Turbodreher | Normal | physical | 50 | 100 | Level 1 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Elektronetz | Elektro | special | 55 | 95 | Level 6 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Antik-Kraft | Gestein | special | 60 | 100 | Level 12 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Schockwelle | Elektro | special | 60 | – | Level 18 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Donnerwelle | Elektro | status | – | 90 | Level 24 | The user launches a weak jolt of electricity that paralyzes the target. |
| Turbotempo | Normal | physical | 80 | 100 | Level 30 | The user charges the target at blinding speed. This move always goes first. |
| Blitzgefängnis | Elektro | special | 80 | 90 | Level 36 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. |
| Donnerblitz | Elektro | special | 90 | 100 | Level 42 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Magnetflug | Elektro | status | – | – | Level 48 | The user levitates using electrically generated magnetism for five turns. |
| Fuchtler | Normal | physical | 120 | 100 | Level 54 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Zielschuss | Normal | status | – | – | Level 60 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Blitzkanone | Elektro | special | 120 | 50 | Level 66 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Hyperstrahl | Normal | special | 150 | 90 | Level 72 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Explosion | Normal | physical | 250 | 100 | Level 78 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Ladevorgang | Elektro | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Regieleki-Sprites
This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.
Its entire body is made up of a single organ that generates electrical energy. Regieleki is capable of creating all Galar’s electricity.
Der japanische Name von Regieleki ist Regieleki (レジエレキ). Hier sind alle offiziellen Namen von Regieleki in verschiedenen Sprachen:
Regieleki-Zucht
Regieleki erhalten
Regieleki kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Regieleki in jedem Spiel, in dem es verfügbar ist:
Über Regieleki
Regieleki ist ein Pokémon vom Typ Elektro, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 580 wird Regieleki als Elektronen-Pokémon klassifiziert und gehört zur Entwicklungsreihe Regieleki.
Im kompetitiven Spiel ist Regieleki im Tier UU mit einer Nutzungsrate von 3.35% vertreten. Seine wichtigsten Fähigkeiten sind Transistor, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Regieleki ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Regieleki kann durch Levelaufstieg, TM, Tutor und Ei 47 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Voltwechsel, Turbodreher, Donnerblitz, Schutzschild. Mit 1.2 m Größe und 145 kg Gewicht ist Regieleki seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.