Drifzepeli-Entwicklung
Detaillierte Statuswerte von Drifzepeli
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 150 | 441 | |||
| Angriff | 80 | 196 | |||
| Verteidigung | 44 | 124 | |||
| Sp.-Ang. | 90 | 216 | |||
| Sp.-Vert. | 54 | 144 | |||
| Initiative | 80 | 196 | |||
| 1317 | |||||
Drifzepeli-Fähigkeiten
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Doubles Speed upon using or losing a held item.
Increases Special Attack to 1.5× when burned.
Drifzepeli-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Windstoß | Flug | special | 40 | 100 | Level 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Komprimator | Normal | status | – | – | Level 1 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Energiefokus | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Erstauner | Geist | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Phantomkraft | Geist | physical | 90 | 100 | Level 1 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Kraftabsorber | Pflanze | status | – | 100 | Level 1 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
| Gegenstoß | Unlicht | physical | 50 | 100 | Level 12 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Bürde | Geist | special | 65 | 100 | Level 16 | This relentless attack does massive damage to a target affected by status conditions. |
| Spukball | Geist | special | 80 | 100 | Level 20 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Horter | Normal | status | – | – | Level 24 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Entfessler | Normal | special | – | 100 | Level 24 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Verzehrer | Normal | status | – | – | Level 24 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Finale | Normal | physical | 200 | 100 | Level 31 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Abgangsbund | Geist | status | – | – | Level 36 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Stafette | Normal | status | – | – | Level 42 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Rückenwind | Flug | status | – | – | Level 48 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Explosion | Normal | physical | 250 | 100 | Level 54 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Windschnitt | Flug | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Luftschnitt | Flug | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Amnesie | Psycho | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Fluch | Geist | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fliegen | Flug | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyroball | Stahl | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Dunkelnebel | Eis | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Nachtnebel | Geist | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Leidteiler | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Frustflamme | Feuer | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Meteorologe | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Irrlicht | Feuer | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
Drifzepeli-Sprites
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
Der japanische Name von Drifzepeli ist Fuwaride (フワライド). Hier sind alle offiziellen Namen von Drifzepeli in verschiedenen Sprachen:
Drifzepeli-Zucht
Drifzepeli erhalten
Drifzepeli kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Drifzepeli in jedem Spiel, in dem es verfügbar ist:
Über Drifzepeli
Drifzepeli ist ein Pokémon vom Typ Geist/Flug, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 498 wird Drifzepeli als Luftschiff-Pokémon klassifiziert und gehört zur Entwicklungsreihe Driftlon → Drifzepeli.
Im kompetitiven Spiel ist Drifzepeli im Tier ZU mit einer Nutzungsrate von 5.61% vertreten. Seine wichtigsten Fähigkeiten sind Finalschlag und Entlastung und Hitzewahn, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Drifzepeli ist schwach gegen Attacken vom Typ Elektro, Eis, Gestein, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Drifzepeli kann durch Levelaufstieg, TM, Tutor und Ei 98 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Auflockern, Kraftabsorber, Irrlicht, Bürde. Mit 1.2 m Größe und 15 kg Gewicht ist Drifzepeli seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.