#426 Drifzepeli

#426 Drifzepeli

Größe1.2 m(3'11")
Gewicht15 kg(33.1 lbs)
Geschlecht50%50%
Gen 4

Drifzepeli-Entwicklung

Detaillierte Statuswerte von Drifzepeli

Lv.
WertBasisLv.
EVsIVsGesamt
KP 150
441
Angriff 80
196
Verteidigung 44
124
Sp.-Ang. 90
216
Sp.-Vert. 54
144
Initiative 80
196
1317
Typen-Effektivität

Drifzepeli-Fähigkeiten

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Doubles Speed upon using or losing a held item.

HitzewahnVersteckt

Increases Special Attack to 1.5× when burned.

Kompetitive Strategie für Drifzepeli ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Drifzepeli-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
WindstoßFlugspecial40100Level 1A gust of wind is whipped up by wings and launched at the target to inflict damage.
KomprimatorNormalstatusLevel 1The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
EnergiefokusNormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
ErstaunerGeistphysical30100Level 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
PhantomkraftGeistphysical90100Level 1The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
KraftabsorberPflanzestatus100Level 1The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
GegenstoßUnlichtphysical50100Level 12The user stores power, then attacks. This move's power is doubled if the user moves after the target.
BürdeGeistspecial65100Level 16This relentless attack does massive damage to a target affected by status conditions.
SpukballGeistspecial80100Level 20The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
HorterNormalstatusLevel 24The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
EntfesslerNormalspecial100Level 24The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
VerzehrerNormalstatusLevel 24The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
FinaleNormalphysical200100Level 31The user attacks everything around it by causing an explosion. The user faints upon using this move.
AbgangsbundGeiststatusLevel 36If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
StafetteNormalstatusLevel 42The user switches places with a party Pokémon in waiting and passes along any stat changes.
RückenwindFlugstatusLevel 48The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
ExplosionNormalphysical250100Level 54The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
AkrobatikFlugphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aero-AssFlugphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
WindschnittFlugspecial6095TMThe user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
LuftschnittFlugspecial7595TMThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
AmnesiePsychostatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
FluchGeiststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FliegenFlugphysical9095TMThe user flies up into the sky on the first turn, then attacks on the next turn.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GyroballStahlphysical100TMThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
DunkelnebelEisstatusTMThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EissturmEisspecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
NachtnebelGeistspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
LeidteilerNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
PsychokinesePsychospecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
GrollGeiststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
FrustflammeFeuerphysical75100TMSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
MeteorologeNormalspecial50100TMThis move's type and power change depending on the weather at the time the move is used.
IrrlichtFeuerstatus85TMThe user shoots a sinister flame at the target to inflict a burn.

Drifzepeli-Sprites

Pokédex-Einträge
Black

At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.

Diamond

It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.

Pearl

It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.

HeartGold

It can generate and release gas within its body. That’s how it can control the altitude of its drift.

Black 2

They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.

In anderen Sprachen

Der japanische Name von Drifzepeli ist Fuwaride (フワライド). Hier sind alle offiziellen Namen von Drifzepeli in verschiedenen Sprachen:

JapaneseフワライドFuwaride
Korean둥실라이드
Chinese (Traditional)隨風球
FrenchGrodrive
GermanDrifzepeli
SpanishDrifblim
ItalianDrifblim
Chinese (Simplified)随风球

Drifzepeli-Zucht

Spezies
Luftschiff-Pokémon
Ei-Gruppen
Amorph
Schlüpfzeit7,680 Schritte(30 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate60
Basis-Freundschaft70
WachstumsrateFast Then Very Slow
Basis-Erfahrung174

Drifzepeli erhalten

Drifzepeli kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Drifzepeli in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Sinnoh (Platinum) #66Unova (B2W2) #209Kalos Coastal #2Alola #65Melemele #65Alola (USUM) #77Melemele (USUM) #77Galar #125Isle of Armor #136Hisui #38Paldea #144
SpielMethodeOrtDetails
BlackWildGiant chasm outside, Unova route 13, Unova route 14Wild, Dark Grass
WhiteWildGiant chasm outside, Unova route 13, Unova route 14Wild, Dark Grass
Black 2WildUnova route 13, Unova route 14, Reversal mountain unknown area 48Dark Grass, Wild
White 2WildUnova route 13, Unova route 14, Reversal mountain unknown area 48Dark Grass, Wild
XWildFriend safari ghost
YWildFriend safari ghost
SunGeschenkPoke pelago poni island reached, Poke pelago ulaula island reached, Poke pelago elite four defeated
MoonGeschenkPoke pelago poni island reached, Poke pelago ulaula island reached, Poke pelago elite four defeated
FAQ

Über Drifzepeli

Drifzepeli ist ein Pokémon vom Typ Geist/Flug, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 498 wird Drifzepeli als Luftschiff-Pokémon klassifiziert und gehört zur Entwicklungsreihe Driftlon → Drifzepeli.

Im kompetitiven Spiel ist Drifzepeli im Tier ZU mit einer Nutzungsrate von 5.61% vertreten. Seine wichtigsten Fähigkeiten sind Finalschlag und Entlastung und Hitzewahn, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Drifzepeli ist schwach gegen Attacken vom Typ Elektro, Eis, Gestein, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Drifzepeli kann durch Levelaufstieg, TM, Tutor und Ei 98 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Auflockern, Kraftabsorber, Irrlicht, Bürde. Mit 1.2 m Größe und 15 kg Gewicht ist Drifzepeli seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.