Duodino-Entwicklung
Detaillierte Statuswerte von Duodino
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 72 | 285 | |||
| Angriff | 85 | 206 | |||
| Verteidigung | 70 | 176 | |||
| Sp.-Ang. | 65 | 166 | |||
| Sp.-Vert. | 70 | 176 | |||
| Initiative | 58 | 152 | |||
| 1161 | |||||
Duodino-Fähigkeiten
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Duodino-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Biss | Unlicht | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Energiefokus | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Feuerodem | Drache | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Doppelschlag | Normal | physical | 35 | 90 | Level 1 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Brüller | Normal | status | – | – | Level 12 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Gewissheit | Unlicht | physical | 60 | 100 | Level 16 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Kopfnuss | Normal | physical | 70 | 100 | Level 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Kraftschub | Normal | status | – | – | Level 24 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Slam | Normal | physical | 80 | 75 | Level 28 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 32 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Grimasse | Normal | status | – | 100 | Level 36 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Drachenpuls | Drache | special | 85 | 100 | Level 40 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Bodyslam | Normal | physical | 85 | 100 | Level 44 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Schallwelle | Normal | special | 90 | 100 | Level 48 | The user attacks by letting loose a horribly loud, resounding cry. |
| Drachenstoß | Drache | physical | 100 | 75 | Level 54 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Ränkeschmied | Unlicht | status | – | – | Level 60 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Wutanfall | Drache | physical | 120 | 100 | Level 66 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Draco Meteor | Drache | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Drachenschrei | Drache | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Drachenrute | Drache | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Erdkräfte | Boden | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Eiszahn | Eis | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Duodino-Sprites
After it has eaten up all the food in its territory, it moves to another area. Its two heads do not get along.
Since their two heads do not get along and compete with each other for food, they always eat too much.
The two heads do not get along. Whichever head eats more than the other gets to be the leader.
While hunting for prey, Zweilous wanders its territory, its two heads often bickering over which way to go.
Their two heads will fight each other over a single piece of food. Zweilous are covered in scars even without battling others.
Der japanische Name von Duodino ist Dihead (ジヘッド). Hier sind alle offiziellen Namen von Duodino in verschiedenen Sprachen:
Duodino-Zucht
Duodino erhalten
Duodino kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Duodino in jedem Spiel, in dem es verfügbar ist:
Über Duodino
Duodino ist ein Pokémon vom Typ Unlicht/Drache, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 420 wird Duodino als Grobheits-Pokémon klassifiziert und gehört zur Entwicklungsreihe Kapuno → Duodino → Trikephalo.
Im kompetitiven Spiel ist Duodino im Tier PU mit einer Nutzungsrate von 0.02% vertreten. Seine wichtigsten Fähigkeiten sind Übereifer, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Duodino ist schwach gegen Attacken vom Typ Fee, Eis, Kampf, Käfer, Drache, daher sollten Trainer diese Schwächen einplanen.
Duodino kann durch Levelaufstieg, TM, Tutor und Ei 68 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Knirscher, Brüller, Erholung, Schlafrede. Mit 1.4 m Größe und 50 kg Gewicht ist Duodino seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.