Alola Kokowei-Entwicklung
Detaillierte Statuswerte von Alola Kokowei
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 95 | 331 | |||
| Angriff | 105 | 246 | |||
| Verteidigung | 85 | 206 | |||
| Sp.-Ang. | 125 | 286 | |||
| Sp.-Vert. | 75 | 186 | |||
| Initiative | 45 | 126 | |||
| 1381 | |||||
Alola Kokowei-Fähigkeiten
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
May create another Berry after one is used.
Alola Kokowei-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Drachenhammer | Drache | physical | 90 | 100 | Level Up | The user wields its body like a hammer to attack the target and inflict damage. |
| Absorber | Pflanze | special | 20 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Megasauger | Pflanze | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Egelsamen | Pflanze | status | – | 90 | Level Up 1 | A seed is planted on the target. It steals some HP from the target every turn. |
| Solarstrahl | Pflanze | special | 120 | 100 | Level Up 1 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Konfusion | Psycho | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Hypnose | Psycho | status | – | 60 | Level Up 1 | The user employs hypnotic suggestion to make the target fall asleep. |
| Reflektor | Psycho | status | – | – | Level Up 1 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Gigasauger | Pflanze | special | 75 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Synthese | Pflanze | status | – | – | Level Up 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Aufruhr | Normal | special | 90 | 100 | Level Up 1 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Sondersensor | Psycho | special | 80 | 100 | Level Up 1 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Kugelsaat | Pflanze | physical | 25 | 100 | Level Up 1 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Sorgensamen | Pflanze | status | – | 100 | Level Up 1 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Samenbomben | Pflanze | physical | 80 | 100 | Level Up 1 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Blättersturm | Pflanze | special | 130 | 90 | Level Up 1 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Holzhammer | Pflanze | physical | 120 | 100 | Level Up 1 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Psychoschock | Psycho | special | 80 | 100 | Level Up 1 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breitseite | Drache | physical | 60 | 100 | TM/HM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Durchbruch | Kampf | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dampfwalze | Boden | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Gedankengut | Psycho | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Fluch | Geist | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Risikotackle | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | Drache | special | 130 | 90 | TM/HM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Drachenschrei | Drache | status | 0 | 0 | TM/HM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Drachenpuls | Drache | special | 85 | 100 | TM/HM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Drachenrute | Drache | physical | 60 | 90 | TM/HM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Erdbeben | Boden | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flammenwurf | Feuer | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grasrutsche | Pflanze | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grasfeld | Pflanze | status | – | – | TM/HM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Erdanziehung | Psycho | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Rechte Hand | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Begrenzer | Psycho | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Abschlag | Unlicht | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lichtschild | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Fußkick | Kampf | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Zauberblatt | Pflanze | special | 60 | – | TM/HM | The user scatters curious leaves that chase the target. This attack never misses. |
| Wutanfall | Drache | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psycho-Plus | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psycholärm | Psycho | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychofeld | Psycho | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Fähigkeitstausch | Psycho | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Matschbombe | Gift | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Fruststampfer | Boden | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Schwerttanz | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trickbetrug | Psycho | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Legend has it that on rare occasions, one of its heads will drop off and continue on as an EXEGGCUTE.
Its cries are very noisy. This is because each of the 3 heads thinks about whatever it likes.
Its three heads think independent ly. However, they are friendly and never appear to squabble.
If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster.
Living in a good environment makes it grow lots of heads. A head that drops off becomes an EXEGGCUTE.
Der japanische Name von Alola Kokowei ist Nassy (ナッシー). Hier sind alle offiziellen Namen von Alola Kokowei in verschiedenen Sprachen:
Alola Kokowei-Zucht
Alola Kokowei erhalten
Alola Kokowei kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Alola Kokowei in jedem Spiel, in dem es verfügbar ist:
Über Alola Kokowei
Alola Kokowei ist ein Pokémon vom Typ Pflanze/Drache, das in Generation 7 eingeführt wurde. Mit einer Basiswertsumme (BST) von 530 wird Alola Kokowei als Palmfrucht-Pokémon klassifiziert und gehört zur Entwicklungsreihe Owei → Kokowei → Alola Kokowei.
Im kompetitiven Spiel ist Alola Kokowei im Tier ZU mit einer Nutzungsrate von 5.96% vertreten. Seine wichtigsten Fähigkeiten sind Schnüffler und Reiche Ernte, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Alola Kokowei ist schwach gegen Attacken vom Typ Eis, Gift, Flug, Käfer, Drache, Fee, daher sollten Trainer diese Schwächen einplanen.
Alola Kokowei kann durch Levelaufstieg, TM, Tutor und Ei 98 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Gigasauger, Bizarroraum, Flammenwurf, Drachenpuls. Mit 10.9 m Größe und 415.6 kg Gewicht ist Alola Kokowei seit seinem Debüt in den Spielen der Region Alola ein Fanliebling.