Detaillierte Statuswerte von Trasla
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 28 | 197 | |||
| Angriff | 25 | 86 | |||
| Verteidigung | 25 | 86 | |||
| Sp.-Ang. | 45 | 126 | |||
| Sp.-Vert. | 35 | 106 | |||
| Initiative | 40 | 116 | |||
| 717 | |||||
Trasla-Fähigkeiten
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Copies an opponent's ability upon entering battle.
Protects against friendly Pokémon's damaging moves.
Trasla-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Heuler | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Säuselstimme | Fee | special | 40 | – | Level 1 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Doppelteam | Normal | status | – | – | Level 3 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Konfusion | Psycho | special | 50 | 100 | Level 6 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Hypnose | Psycho | status | – | 60 | Level 9 | The user employs hypnotic suggestion to make the target fall asleep. |
| Diebeskuss | Fee | special | 50 | 100 | Level 12 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Teleport | Psycho | status | – | – | Level 15 | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Psystrahl | Psycho | special | 65 | 100 | Level 18 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Lebenstropfen | Wasser | status | – | – | Level 21 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Charme | Fee | status | – | 100 | Level 24 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Gedankengut | Psycho | status | – | – | Level 27 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Psychokinese | Psycho | special | 90 | 100 | Level 30 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Heilwoge | Psycho | status | – | – | Level 33 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Traumfresser | Psycho | special | 100 | 100 | Level 36 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Seher | Psycho | special | 120 | 100 | Level 39 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Lockstimme | Fee | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flächenmacht | Psycho | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Zauberblatt | Pflanze | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nebelfeld | Fee | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Leidteiler | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychofeld | Psycho | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Irrlicht | Feuer | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Konfusstrahl | Geist | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
| Abgangsbund | Geist | status | – | – | Egg | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Aussetzer | Normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Abschlag | Unlicht | physical | 65 | 100 | Egg | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Horrorblick | Normal | status | – | – | Egg | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Memento-Mori | Unlicht | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Magieflamme | Feuer | special | 75 | 100 | Egg | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Schattenstoß | Geist | physical | 40 | 100 | Egg | The user extends its shadow and attacks the target from behind. This move always goes first. |
Trasla-Sprites
RALTS senses the emotions of people using the horns on its head. This POKéMON rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.
RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood, this POKéMON grows cheerful and joyous in the same way.
A RALTS has the power to sense the emotions of people and POKéMON with the horns on its head. It takes cover if it senses any hostility.
It is highly attuned to the emotions of people and POKéMON. It hides if it senses hostility.
It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.
Der japanische Name von Trasla ist Ralts (ラルトス). Hier sind alle offiziellen Namen von Trasla in verschiedenen Sprachen:
Trasla-Zucht
Trasla erhalten
Trasla kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Trasla in jedem Spiel, in dem es verfügbar ist:
Über Trasla
Trasla ist ein Pokémon vom Typ Psycho/Fee, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 198 wird Trasla als Gefühls-Pokémon klassifiziert und gehört zur Entwicklungsreihe Trasla → Kirlia → Guardevoir → Galagladi.
Im kompetitiven Spiel ist Trasla im Tier NatDex Ubers mit einer Nutzungsrate von 0.01% vertreten. Seine wichtigsten Fähigkeiten sind Synchro und Erfassen und Telepathie, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Trasla ist schwach gegen Attacken vom Typ Gift, Geist, Stahl, daher sollten Trainer diese Schwächen einplanen.
Trasla kann durch Levelaufstieg, TM, Tutor und Ei 105 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Memento-Mori, Abgangsbund, Bizarroraum, Magieraum. Mit 0.4 m Größe und 6.6 kg Gewicht ist Trasla seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.