Voltrel-Entwicklung
Detaillierte Statuswerte von Voltrel
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 40 | 221 | |||
| Angriff | 40 | 116 | |||
| Verteidigung | 35 | 106 | |||
| Sp.-Ang. | 55 | 146 | |||
| Sp.-Vert. | 40 | 116 | |||
| Initiative | 70 | 176 | |||
| 881 | |||||
Voltrel-Fähigkeiten
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
Absorbs Electric moves, healing for 1/4 max HP.
Raises Special Attack by two stages upon having any stat lowered.
Voltrel-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Heuler | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Pikser | Flug | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Donnerschock | Elektro | special | 40 | 100 | Level 4 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 7 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Pflücker | Flug | physical | 60 | 100 | Level 11 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 15 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Aufruhr | Normal | special | 90 | 100 | Level 19 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Ruheort | Flug | status | – | – | Level 23 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Doppelflügel | Flug | physical | 40 | 90 | Level 27 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Agilität | Psycho | status | – | – | Level 32 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Voltwechsel | Elektro | special | 70 | 100 | Level 37 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 43 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Windschnitt | Flug | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Luftschnitt | Flug | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Sturzflug | Flug | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Ladevorgang | Elektro | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fliegen | Flug | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Orkan | Flug | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rückenwind | Flug | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Notsituation | Normal | physical | – | 100 | Egg | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Daunenreigen | Flug | status | – | 100 | Egg | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Entfessler | Normal | special | – | 100 | Egg | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Horter | Normal | status | – | – | Egg | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Verzehrer | Normal | status | – | – | Egg | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Meteorologe | Normal | special | 50 | 100 | Egg | This move's type and power change depending on the weather at the time the move is used. |
Voltrel-Sprites
When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.
These Pokémon make their nests on coastal cliffs. The nests have a strange, crackling texture, and they’re a popular delicacy.
Der japanische Name von Voltrel ist Kaiden (カイデン). Hier sind alle offiziellen Namen von Voltrel in verschiedenen Sprachen:
Voltrel-Zucht
Voltrel erhalten
Voltrel kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Voltrel in jedem Spiel, in dem es verfügbar ist:
Über Voltrel
Voltrel ist ein Pokémon vom Typ Elektro/Flug, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 280 wird Voltrel als Sturmvogel klassifiziert und gehört zur Entwicklungsreihe Voltrel → Voltrean.
Im kompetitiven Spiel ist Voltrel im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Windkraft und Voltabsorber und Unbeugsamkeit, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Voltrel ist schwach gegen Attacken vom Typ Eis, Gestein, daher sollten Trainer diese Schwächen einplanen.
Voltrel kann durch Levelaufstieg, TM, Tutor und Ei 46 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.4 m Größe und 3.6 kg Gewicht ist Voltrel seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.