#386.3 Deoxys (Initiative)

#386.3 Deoxys (Initiative)

Größe1.7 m(5'07")
Gewicht60.8 kg(134.0 lbs)
GeschlechtGeschlechtslos
Gen 3

Detaillierte Statuswerte von Deoxys (Initiative)

Lv.
WertBasisLv.
EVsIVsGesamt
KP 50
241
Angriff 95
226
Verteidigung 90
216
Sp.-Ang. 95
226
Sp.-Vert. 90
216
Initiative 180
396
1521
Typen-Effektivität

Deoxys (Initiative)-Fähigkeiten

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Kompetitive Strategie für Deoxys (Initiative) ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Deoxys (Initiative)-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
WickelNormalphysical1590Level Up 1A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
SilberblickNormalstatus100Level Up 1The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
NachtnebelGeistspecial100Level Up 7The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
DoppelteamNormalstatusLevel Up 13By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
AbschlagUnlichtphysical65100Level Up 19The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
PsychoschockPsychospecial80100Level Up 25The user materializes an odd psychic wave to attack the target. This move deals physical damage.
PsychokinesePsychospecial90100Level Up 31The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
SternschauerNormalspecial60Level Up 37Star-shaped rays are shot at opposing Pokémon. This attack never misses.
FähigkeitstauschPsychostatusLevel Up 43The user employs its psychic power to exchange Abilities with the target.
Zen-KopfstoßPsychophysical8090Level Up 49The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
AgilitätPsychostatusLevel Up 55The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
GenesungNormalstatusLevel Up 61The user regenerates its cells, restoring its own HP by up to half its max HP.
PsyschubPsychospecial14090Level Up 67The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
TurbotempoNormalphysical80100Level Up 73The user charges the target at blinding speed. This move always goes first.
Aero-AssFlugphysical60TM/HMThe user confounds the target with speed, then slashes. This attack never misses.
AmnesiePsychostatusTM/HMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
DurchbruchKampfphysical75100TM/HMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
GedankengutPsychostatusTM/HMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
LadestrahlElektrospecial5090TM/HMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
FinsterauraUnlichtspecial80100TM/HMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
AbleithiebKampfphysical75100TM/HMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
AusdauerNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergieballPflanzespecial90100TM/HMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FlächenmachtPsychospecial80100TM/HMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TM/HMThe target is attacked with a fiery punch. This may also leave the target with a burn.
LichtkanoneStahlspecial80100TM/HMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
SchleuderUnlichtphysical100TM/HMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TM/HMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
SeherPsychospecial120100TM/HMTwo turns after this move is used, a hunk of psychic energy attacks the target.
GigastoßNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ErdanziehungPsychostatusTM/HMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
HyperstrahlNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
EisstrahlEisspecial90100TM/HMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
EishiebEisphysical75100TM/HMThe target is attacked with an icy punch. This may also leave the target frozen.
EissturmEisspecial5595TM/HMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTM/HMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
LichtschildPsychostatusTM/HMA wondrous wall of light is put up to reduce damage from special moves for five turns.
FußkickKampfphysical100TM/HMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FußtrittKampfphysical65100TM/HMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MeteorstrahlGesteinspecial12090TM/HMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
RänkeschmiedUnlichtstatusTM/HMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
LeidteilerNormalstatusTM/HMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
GifthiebGiftphysical80100TM/HMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
SchutzschildNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100TM/HMThe target is attacked with a peculiar ray. This may also confuse the target.
Psycho-PlusNormalstatusTM/HMThe user hypnotizes itself into copying any stat change made by the target.
PsycholärmPsychospecial75100TM/HMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychofeldPsychostatusTM/HMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
RegentanzWasserstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SteinhagelGesteinphysical7590TM/HMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
FelsgrabGesteinphysical6095TM/HMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
GrimasseNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
SpukballGeistspecial80100TM/HMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
SchlafredeNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SolarstrahlPflanzespecial120100TM/HMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
TarnsteineGesteinstatusTM/HMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
FruststampferBodenphysical75100TM/HMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
KraftvorratPsychospecial20100TM/HMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTM/HMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
BodycheckNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Neck StrikeUnlichtphysical80100TM/HMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
DonnerElektrospecial11070TM/HMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerschlagElektrophysical75100TM/HMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickbetrugPsychostatus100TM/HMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTM/HMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
AquawelleWasserspecial60100TM/HMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Pokédex-Einträge
Ruby

The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON’s chest appears to be its brain.

Sapphire

DEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.

Emerald

A POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.

FireRed

This DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.

LeafGreen

When it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.

In anderen Sprachen

Der japanische Name von Deoxys (Initiative) ist Deoxys (デオキシス). Hier sind alle offiziellen Namen von Deoxys (Initiative) in verschiedenen Sprachen:

JapaneseデオキシスDeoxys
Korean테오키스
Chinese (Traditional)代歐奇希斯
FrenchDeoxys
GermanDeoxys
SpanishDeoxys
ItalianDeoxys
Chinese (Simplified)代欧奇希斯

Deoxys (Initiative)-Zucht

Spezies
DNS
Ei-Gruppen
Unbekannt
Schlüpfzeit30,720 Schritte(120 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate3
Basis-Freundschaft0
WachstumsrateSlow
Basis-Erfahrung270

Deoxys (Initiative) erhalten

Deoxys (Initiative) kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Deoxys (Initiative) in jedem Spiel, in dem es verfügbar ist:

SpielMethodeOrtDetails
VariousWildAlternate FormForm Change
FAQ

Über Deoxys (Initiative)

Deoxys (Initiative) ist ein Pokémon vom Typ Psycho, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 600 wird Deoxys (Initiative) als DNS klassifiziert und gehört zur Entwicklungsreihe Deoxys → Deoxys (Angriff) → Deoxys (Verteidigung) → Deoxys (Initiative).

Im kompetitiven Spiel ist Deoxys (Initiative) im Tier OU mit einer Nutzungsrate von 7.76% vertreten. Seine wichtigsten Fähigkeiten sind Erzwinger, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Deoxys (Initiative) ist schwach gegen Attacken vom Typ Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Deoxys (Initiative) kann durch Levelaufstieg, TM, Tutor und Ei 119 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Verhöhner, Tarnsteine, Psyschub, Reflektor. Mit 1.7 m Größe und 60.8 kg Gewicht ist Deoxys (Initiative) seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.