Schlurm-Entwicklung
Detaillierte Statuswerte von Schlurm
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 70 | 281 | |||
| Angriff | 85 | 206 | |||
| Verteidigung | 145 | 326 | |||
| Sp.-Ang. | 60 | 156 | |||
| Sp.-Vert. | 55 | 146 | |||
| Initiative | 65 | 166 | |||
| 1281 | |||||
Schlurm-Fähigkeiten
Restores HP when hit by a Ground-type move.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Schlurm-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Wickel | Normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Härtner | Normal | status | – | – | Level 1 | The user stiffens all the muscles in its body to boost its Defense stat. |
| Lehmschelle | Boden | special | 20 | 100 | Level 7 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Katapult | Gestein | physical | 50 | 100 | Level 12 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Dampfwalze | Boden | physical | 60 | 100 | Level 16 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Eisenschädel | Stahl | physical | 80 | 100 | Level 21 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Bodycheck | Normal | physical | 90 | 85 | Level 26 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Schaufler | Boden | physical | 80 | 100 | Level 30 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sandsturm | Gestein | status | – | – | Level 34 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Eisenabwehr | Stahl | status | – | – | Level 38 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Eisenschweif | Stahl | physical | 100 | 75 | Level 43 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Erdbeben | Boden | physical | 100 | 100 | Level 47 | The user sets off an earthquake that strikes every Pokémon around it. |
| Schwanzabwurf | Normal | status | 0 | – | Level 52 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
| Body Press | Kampf | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Erdkräfte | Boden | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lichtkanone | Stahl | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rammboss | Stahl | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Pferdestärke | Boden | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Metallsound | Stahl | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Lehmschuss | Boden | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Felswurf | Gestein | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Steinhagel | Gestein | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandgrab | Boden | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stachler | Boden | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Tarnsteine | Gestein | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stahlstrahl | Stahl | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Einrollen | Gift | status | – | – | Egg | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| Fluch | Geist | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Metallstoß | Stahl | physical | – | 100 | Egg | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
Schlurm-Sprites
When attacked, this Pokémon will wield the tendrils on its body like fists and pelt the opponent with a storm of punches.
This Pokémon lives in arid deserts. It maintains its metal body by consuming iron from the soil.
Der japanische Name von Schlurm ist Mimizuzu (ミミズズ). Hier sind alle offiziellen Namen von Schlurm in verschiedenen Sprachen:
Schlurm-Zucht
Schlurm erhalten
Schlurm kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Schlurm in jedem Spiel, in dem es verfügbar ist:
Über Schlurm
Schlurm ist ein Pokémon vom Typ Stahl, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 480 wird Schlurm als Regenwurm klassifiziert und gehört zur Entwicklungsreihe Schlurm.
Im kompetitiven Spiel ist Schlurm im Tier ZU mit einer Nutzungsrate von 3.96% vertreten. Seine wichtigsten Fähigkeiten sind Bodenschmaus und Sandschleier, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Schlurm ist schwach gegen Attacken vom Typ Feuer, Kampf, Boden, daher sollten Trainer diese Schwächen einplanen.
Schlurm kann durch Levelaufstieg, TM, Tutor und Ei 44 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Body Press, Tarnsteine, Rammboss, Eisenabwehr. Mit 2.5 m Größe und 310 kg Gewicht ist Schlurm seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.