#1024.1 Terapagos (Stellarform)
Terapagos (Stellarform)-Entwicklung
Detaillierte Statuswerte von Terapagos (Stellarform)
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 160 | 461 | |||
| Angriff | 105 | 246 | |||
| Verteidigung | 110 | 256 | |||
| Sp.-Ang. | 130 | 296 | |||
| Sp.-Vert. | 110 | 256 | |||
| Initiative | 85 | 206 | |||
| 1721 | |||||
Terapagos (Stellarform)-Fähigkeiten
When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
Terapagos (Stellarform)-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Panzerschutz | Wasser | status | – | – | Level Up 1 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| Triplette | Normal | special | 80 | 100 | Level Up 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Turbodreher | Normal | physical | 50 | 100 | Level Up 1 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Antik-Kraft | Gestein | special | 60 | 100 | Level Up 10 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Kopfnuss | Normal | physical | 70 | 100 | Level Up 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Schutzschild | Normal | status | – | – | Level Up 30 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erdkräfte | Boden | special | 90 | 100 | Level Up 40 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Rammboss | Stahl | physical | – | 100 | Level Up 50 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Tera-Sternhagel | Normal | special | 120 | 100 | Level Up 60 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. |
| Risikotackle | Normal | physical | 120 | 100 | Level Up 70 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Steinpolitur | Gestein | status | – | – | Level Up 80 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Gyroball | Stahl | physical | – | 100 | Level Up 90 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Aurasphäre | Kampf | special | 80 | – | TM/HM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Body Press | Kampf | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Käfergebrumm | Käfer | special | 90 | 100 | TM/HM | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Gedankengut | Psycho | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Knirscher | Unlicht | physical | 80 | 100 | TM/HM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Finsteraura | Unlicht | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Zauberschein | Fee | special | 80 | 100 | TM/HM | The user damages opposing Pokémon by emitting a powerful flash. |
| Drachenpuls | Drache | special | 85 | 100 | TM/HM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Erdbeben | Boden | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flammenwurf | Feuer | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flammenblitz | Feuer | physical | 120 | 100 | TM/HM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Lichtkanone | Stahl | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Erdanziehung | Psycho | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Brandstempel | Feuer | physical | – | 100 | TM/HM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eiskreisel | Eis | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Meteorstrahl | Gestein | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Juwelenkraft | Gestein | special | 80 | 100 | TM/HM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Regentanz | Wasser | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Brüller | Normal | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Steinhagel | Gestein | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Brandsand | Boden | special | 70 | 100 | TM/HM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Tarnsteine | Gestein | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steinkante | Gestein | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM/HM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Surfer | Wasser | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Donner | Elektro | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxin | Gift | status | – | 90 | TM/HM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Aquawelle | Wasser | special | 60 | 100 | TM/HM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Meteorologe | Normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Stromstoß | Elektro | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Terapagos protects itself using its power to transform energy into hard crystals. This Pokémon is the source of the Terastal phenomenon.
It’s thought that this Pokémon lived in ancient Paldea until it got caught in seismic shifts and went extinct.
Der japanische Name von Terapagos (Stellarform) ist テラパゴス (テラパゴス). Hier sind alle offiziellen Namen von Terapagos (Stellarform) in verschiedenen Sprachen:
Terapagos (Stellarform)-Zucht
Terapagos (Stellarform) erhalten
Terapagos (Stellarform) kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Terapagos (Stellarform) in jedem Spiel, in dem es verfügbar ist:
Über Terapagos (Stellarform)
Terapagos (Stellarform) ist ein Pokémon vom Typ Normal, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 700 wird Terapagos (Stellarform) als Tera Pokémon klassifiziert und gehört zur Entwicklungsreihe Terapagos → Terapagos (Terakristall-Form) → Terapagos (Stellarform).
Im kompetitiven Spiel ist Terapagos (Stellarform) im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Teraforming Null, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Terapagos (Stellarform) ist schwach gegen Attacken vom Typ Kampf, daher sollten Trainer diese Schwächen einplanen.
Terapagos (Stellarform) kann durch Levelaufstieg, TM, Tutor und Ei 59 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 1.7 m Größe und 77 kg Gewicht ist Terapagos (Stellarform) seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.