#101 Lektrobal

#101 Lektrobal

Größe1.2 m(3'11")
Gewicht66.6 kg(146.8 lbs)
GeschlechtGeschlechtslos
Gen 1

Detaillierte Statuswerte von Lektrobal

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 50
136
Verteidigung 70
176
Sp.-Ang. 80
196
Sp.-Vert. 80
196
Initiative 150
336
1301
Typen-Effektivität

Lektrobal-Fähigkeiten

Protects against sound-based moves.

Has a 30% chance of paralyzing attacking Pokémon on contact.

FinalschlagVersteckt

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Kompetitive Strategie für Lektrobal ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Lektrobal-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
DonnerschockElektrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
LadevorgangElektrostatusLevel 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
MystowellenElektrostatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
MagnetreglerElektrostatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
FunkensprungElektrophysical65100Level 9The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
WalzerGesteinphysical3090Level 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
KreideschreiNormalstatus85Level 13An earsplitting screech harshly lowers the target's Defense stat.
LadestrahlElektrospecial5090Level 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
SternschauerNormalspecial60Level 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
ElektroballElektrospecial100Level 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
FinaleNormalphysical200100Level 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
LichtschildPsychostatusLevel 29A wondrous wall of light is put up to reduce damage from special moves for five turns.
MagnetflugElektrostatusLevel 36The user levitates using electrically generated magnetism for five turns.
LadungsstoßElektrospecial80100Level 41The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ExplosionNormalphysical250100Level 47The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
GyroballStahlphysical100Level 54The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
SpiegelcapePsychospecial100Level 58A retaliatory attack that counters any special move, inflicting double the damage taken.
AgilitätPsychostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
FluchGeiststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchmarotzerUnlichtphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
MetallsoundStahlstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GrimasseNormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
DonnerstoßElektrophysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Lektrobal-Sprites

Pokédex-Einträge
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

In anderen Sprachen

Der japanische Name von Lektrobal ist Marumine (マルマイン). Hier sind alle offiziellen Namen von Lektrobal in verschiedenen Sprachen:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Lektrobal-Zucht

Spezies
Ball
Ei-Gruppen
Mineral
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate60
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung172

Lektrobal erhalten

Lektrobal kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Lektrobal in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #101Johto #121Hoenn #85Johto (HGSS) #122Kalos Mountain #73Hoenn (ORAS) #88Kanto (LGPE) #101Hisui #193Paldea #208
SpielMethodeOrtDetails
RedWildCerulean cave 2f, Cerulean cave b1f, Kanto power plant, Cinnabar island cinnabar labWild, Static Encounter, Npc Trade
BlueWildCerulean cave 2f, Cerulean cave b1f, Kanto power plant, Cinnabar island cinnabar labWild, Static Encounter, Npc Trade
YellowWildKanto power plantStatic Encounter
GoldWildTeam rocket hqStatic Encounter
SilverWildTeam rocket hqStatic Encounter
CrystalWildTeam rocket hqStatic Encounter
RubyWildNew mauville, Team magma hideoutWild, Static Encounter
SapphireWildNew mauville, Team aqua hideout, Team magma hideoutWild, Static Encounter
EmeraldWildNew mauville, Team aqua hideout, Team magma hideoutWild, Static Encounter
FireRedWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
LeafGreenWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
PlatinumWildTeam rocket hqStatic Encounter
HeartGoldWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Team rocket hqWild, Static Encounter
SoulSilverWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f
XWildLost hotel, Friend safari electric
YWildLost hotel, Friend safari electric
Omega RubyWildTeam magma hideoutStatic Encounter
Alpha SapphireWildTeam aqua hideoutStatic Encounter
SunWildNew mauvilleStatic Encounter
Ultra SunWildTeam rockets castleStatic Encounter
Ultra MoonWildTeam rockets castleStatic Encounter
Let's Go PikachuWildKanto power plantStatic Encounter, Overworld
Let's Go EeveeWildKanto power plantStatic Encounter, Overworld
Red JapanWildCerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
Green JapanWildCerulean cave 2f, Cerulean cave b1f, Kanto power plantWild, Static Encounter
FAQ

Über Lektrobal

Lektrobal ist ein Pokémon vom Typ Elektro, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 490 wird Lektrobal als Ball klassifiziert und gehört zur Entwicklungsreihe Voltobal → Lektrobal → Hisui Lektrobal.

Im kompetitiven Spiel ist Lektrobal im Tier ZU mit einer Nutzungsrate von 0.3% vertreten. Seine wichtigsten Fähigkeiten sind Lärmschutz und Statik und Finalschlag, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Lektrobal ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.

Lektrobal kann durch Levelaufstieg, TM, Tutor und Ei 73 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Voltwechsel, Donnerblitz, Schmarotzer, Hyperstrahl. Mit 1.2 m Größe und 66.6 kg Gewicht ist Lektrobal seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.