Detaillierte Statuswerte von Rotom
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 50 | 241 | |||
| Angriff | 50 | 136 | |||
| Verteidigung | 77 | 190 | |||
| Sp.-Ang. | 95 | 226 | |||
| Sp.-Vert. | 77 | 190 | |||
| Initiative | 91 | 218 | |||
| 1201 | |||||
Rotom-Fähigkeiten
Evades Ground moves.
Rotom-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Doppelteam | Normal | status | – | – | Level 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Erstauner | Geist | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Donnerschock | Elektro | special | 40 | 100 | Level 5 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Konfusstrahl | Geist | status | – | 100 | Level 10 | The target is exposed to a sinister ray that causes confusion. |
| Ladevorgang | Elektro | status | – | – | Level 15 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Elektroball | Elektro | special | – | 100 | Level 20 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Donnerwelle | Elektro | status | – | 90 | Level 25 | The user launches a weak jolt of electricity that paralyzes the target. |
| Schockwelle | Elektro | special | 60 | – | Level 30 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Bürde | Geist | special | 65 | 100 | Level 35 | This relentless attack does massive damage to a target affected by status conditions. |
| Delegator | Normal | status | – | – | Level 40 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Trickbetrug | Psycho | status | – | 100 | Level 45 | The user catches the target off guard and swaps the target's held item with its own. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 50 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Aufruhr | Normal | special | 90 | 100 | Level 55 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Ränkeschmied | Unlicht | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Nachtnebel | Geist | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Leidteiler | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poltergeist | Geist | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Irrlicht | Feuer | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
Rotom-Sprites
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Research continues on this Pokémon, which could be the power source of a unique motor.
One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.
With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.
Der japanische Name von Rotom ist Rotom (ロトム). Hier sind alle offiziellen Namen von Rotom in verschiedenen Sprachen:
Rotom-Zucht
Rotom erhalten
Rotom kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Rotom in jedem Spiel, in dem es verfügbar ist:
Über Rotom
Rotom ist ein Pokémon vom Typ Elektro/Geist, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 440 wird Rotom als Plasma-Pokémon klassifiziert und gehört zur Entwicklungsreihe Rotom → Hitze-Rotom → Wasch-Rotom → Frost-Rotom → Wirbel-Rotom → Schneid-Rotom.
Im kompetitiven Spiel ist Rotom im Tier ZU mit einer Nutzungsrate von 1.74% vertreten. Seine wichtigsten Fähigkeiten sind Schwebe, wodurch es als vielseitiges Teammitglied mit wertvoller Boden-Immunität eingesetzt werden kann. Rotom ist schwach gegen Attacken vom Typ Boden, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Rotom kann durch Levelaufstieg, TM, Tutor und Ei 66 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Voltwechsel, Irrlicht, Spukball, Trickbetrug. Mit 0.3 m Größe und 0.3 kg Gewicht ist Rotom seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.