#479 Rotom

#479 Rotom

Größe0.3 m(0'12")
Gewicht0.3 kg(0.7 lbs)
GeschlechtGeschlechtslos
Gen 4

Detaillierte Statuswerte von Rotom

Lv.
WertBasisLv.
EVsIVsGesamt
KP 50
241
Angriff 50
136
Verteidigung 77
190
Sp.-Ang. 95
226
Sp.-Vert. 77
190
Initiative 91
218
1201
Kompetitive Strategie für Rotom ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Rotom-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
DoppelteamNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
ErstaunerGeistphysical30100Level 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
DonnerschockElektrospecial40100Level 5The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
KonfusstrahlGeiststatus100Level 10The target is exposed to a sinister ray that causes confusion.
LadevorgangElektrostatusLevel 15The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
ElektroballElektrospecial100Level 20The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
DonnerwelleElektrostatus90Level 25The user launches a weak jolt of electricity that paralyzes the target.
SchockwelleElektrospecial60Level 30The user strikes the target with a quick jolt of electricity. This attack never misses.
BürdeGeistspecial65100Level 35This relentless attack does massive damage to a target affected by status conditions.
DelegatorNormalstatusLevel 40The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TrickbetrugPsychostatus100Level 45The user catches the target off guard and swaps the target's held item with its own.
LadungsstoßElektrospecial80100Level 50The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AufruhrNormalspecial90100Level 55The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
FinsterauraUnlichtspecial80100TMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchmarotzerUnlichtphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
SchallwelleNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
RänkeschmiedUnlichtstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
NachtnebelGeistspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
LeidteilerNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
PoltergeistGeistphysical11090TMThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
GrollGeiststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
IrrlichtFeuerstatus85TMThe user shoots a sinister flame at the target to inflict a burn.

Rotom-Sprites

Pokédex-Einträge
Diamond

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Platinum

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

HeartGold

Research continues on this Pokémon, which could be the power source of a unique motor.

Sword

One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.

Shield

With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.

In anderen Sprachen

Der japanische Name von Rotom ist Rotom (ロトム). Hier sind alle offiziellen Namen von Rotom in verschiedenen Sprachen:

JapaneseロトムRotom
Korean로토무
Chinese (Traditional)洛托姆
FrenchMotisma
GermanRotom
SpanishRotom
ItalianRotom
Chinese (Simplified)洛托姆

Rotom-Zucht

Spezies
Plasma-Pokémon
Ei-Gruppen
Amorph
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate45
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung154

Rotom erhalten

Rotom kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Rotom in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Sinnoh (Platinum) #152Kalos Mountain #68Galar #372Hisui #194Paldea #310Blueberry #41
SpielMethodeOrtDetails
DiamondWildOld chateau 2f left roomStatic Encounter
PearlWildOld chateau 2f left roomStatic Encounter
PlatinumWildOld chateau 2f left roomStatic Encounter
Ultra SunWildPoni gauntletIsland Scan
Ultra MoonWildPoni gauntletIsland Scan
FAQ

Über Rotom

Rotom ist ein Pokémon vom Typ Elektro/Geist, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 440 wird Rotom als Plasma-Pokémon klassifiziert und gehört zur Entwicklungsreihe Rotom → Hitze-Rotom → Wasch-Rotom → Frost-Rotom → Wirbel-Rotom → Schneid-Rotom.

Im kompetitiven Spiel ist Rotom im Tier ZU mit einer Nutzungsrate von 1.74% vertreten. Seine wichtigsten Fähigkeiten sind Schwebe, wodurch es als vielseitiges Teammitglied mit wertvoller Boden-Immunität eingesetzt werden kann. Rotom ist schwach gegen Attacken vom Typ Boden, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Rotom kann durch Levelaufstieg, TM, Tutor und Ei 66 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Voltwechsel, Irrlicht, Spukball, Trickbetrug. Mit 0.3 m Größe und 0.3 kg Gewicht ist Rotom seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.