Detaillierte Statuswerte von Sniebel
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 55 | 251 | |||
| Angriff | 95 | 226 | |||
| Verteidigung | 55 | 146 | |||
| Sp.-Ang. | 35 | 106 | |||
| Sp.-Vert. | 75 | 186 | |||
| Initiative | 115 | 266 | |||
| 1181 | |||||
Sniebel-Fähigkeiten
Prevents flinching.
Prevents accuracy from being lowered.
Steals attacking Pokémon's held items on contact.
Sniebel-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kratzer | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Verhöhner | Unlicht | status | – | 100 | Level 6 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 12 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Metallklaue | Stahl | physical | 50 | 95 | Level 18 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Eissturm | Eis | special | 55 | 95 | Level 24 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Kratzfurie | Normal | physical | 18 | 80 | Level 30 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Klauenwetzer | Unlicht | status | – | – | Level 36 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Prügler | Unlicht | physical | – | 100 | Level 42 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Agilität | Psycho | status | – | – | Level 48 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Kreideschrei | Normal | status | – | 85 | Level 54 | An earsplitting screech harshly lowers the target's Defense stat. |
| Schlitzer | Normal | physical | 70 | 100 | Level 60 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Lawine | Eis | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Eis | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Trugträne | Unlicht | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Trugschlag | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Power-Punch | Kampf | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Eisspeer | Eis | physical | 25 | 100 | TM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Ränkeschmied | Unlicht | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Gifthieb | Gift | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Schneelandschaft | Eis | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surfer | Wasser | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Dreifach-Axel | Eis | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Aquawelle | Wasser | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Biss | Unlicht | physical | 60 | 100 | Egg | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Konter | Kampf | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Doppelschlag | Normal | physical | 35 | 90 | Egg | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Mogelhieb | Normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Offenlegung | Normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Eissplitter | Eis | physical | 40 | 100 | Egg | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Eiszapfhagel | Eis | physical | 85 | 90 | Egg | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Groll | Geist | status | – | 100 | Egg | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Sniebel-Sprites
Its paws conceal sharp claws. If attacked, it sud denly extends the claws and startles its enemy.
Vicious in nature, it drives PIDGEY from their nests and feasts on the eggs that are left behind.
This cunning POKéMON hides under the cover of darkness, waiting to attack its prey.
SNEASEL scales trees by punching its hooked claws into the bark. This POKéMON seeks out unguarded nests and steals eggs for food while the parents are away.
A SNEASEL scales trees by punching its hooked claws into the bark. It seeks out unguarded nests and steals eggs for food while the parents are away.
Der japanische Name von Sniebel ist Nyula (ニューラ). Hier sind alle offiziellen Namen von Sniebel in verschiedenen Sprachen:
Sniebel-Zucht
Sniebel erhalten
Sniebel kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Sniebel in jedem Spiel, in dem es verfügbar ist:
Über Sniebel
Sniebel ist ein Pokémon vom Typ Unlicht/Eis, das in Generation 2 eingeführt wurde. Mit einer Basiswertsumme (BST) von 430 wird Sniebel als Stichklauen-Pokémon klassifiziert und gehört zur Entwicklungsreihe Sniebel → Snibunna → Snieboss → Hisui Sniebel.
Im kompetitiven Spiel ist Sniebel im Tier ZU mit einer Nutzungsrate von 10.04% vertreten. Seine wichtigsten Fähigkeiten sind Konzentrator und Adlerauge und Langfinger, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Sniebel ist schwach gegen Attacken vom Typ Kampf, Feuer, Käfer, Gestein, Stahl, Fee, daher sollten Trainer diese Schwächen einplanen.
Sniebel kann durch Levelaufstieg, TM, Tutor und Ei 117 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Abschlag, Eissplitter, Dreifach-Axel, Schwerttanz. Mit 0.9 m Größe und 28 kg Gewicht ist Sniebel seit seinem Debüt in den Spielen der Region Johto ein Fanliebling.