Wattzapf-Entwicklung
Detaillierte Statuswerte von Wattzapf
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 50 | 241 | |||
| Angriff | 47 | 130 | |||
| Verteidigung | 50 | 136 | |||
| Sp.-Ang. | 57 | 150 | |||
| Sp.-Vert. | 50 | 136 | |||
| Initiative | 65 | 166 | |||
| 959 | |||||
Wattzapf-Fähigkeiten
Increases moves' accuracy to 1.3×.
Prevents opposing Pokémon from eating held Berries.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Wattzapf-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Absorber | Pflanze | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Zornklinge | Käfer | physical | 40 | 95 | Level 1 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Elektronetz | Elektro | special | 55 | 95 | Level 4 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Käferbiss | Käfer | physical | 60 | 100 | Level 8 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Fadenschuss | Käfer | status | – | 95 | Level 12 | The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats. |
| Donnerwelle | Elektro | status | – | 90 | Level 16 | The user launches a weak jolt of electricity that paralyzes the target. |
| Elektroball | Elektro | special | – | 100 | Level 20 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Agilität | Psycho | status | – | – | Level 24 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 28 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Schlitzer | Normal | physical | 70 | 100 | Level 32 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 37 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Kreideschrei | Normal | status | – | 85 | Level 40 | An earsplitting screech harshly lowers the target's Defense stat. |
| Magensäfte | Gift | status | – | 100 | Level 44 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Käfergebrumm | Käfer | special | 90 | 100 | Level 48 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigasauger | Pflanze | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Blutsauger | Käfer | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Gifthieb | Gift | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Anspringen | Käfer | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Doppelteam | Normal | status | – | – | Egg | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Plage | Käfer | special | 20 | 100 | Egg | The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Anfallen | Käfer | physical | 80 | 100 | Egg | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Giftstachel | Gift | physical | 15 | 100 | Egg | The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. |
| Käfertrutz | Käfer | special | 50 | 100 | Egg | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
Wattzapf-Sprites
Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
Joltik can be found clinging to other Pokémon. It’s soaking up static electricity because it can’t produce a charge on its own.
Joltik latch on to other Pokémon and suck out static electricity. They’re often found sticking to Yamper’s hindquarters.
Der japanische Name von Wattzapf ist Bachuru (バチュル). Hier sind alle offiziellen Namen von Wattzapf in verschiedenen Sprachen:
Wattzapf-Zucht
Wattzapf erhalten
Wattzapf kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Wattzapf in jedem Spiel, in dem es verfügbar ist:
Über Wattzapf
Wattzapf ist ein Pokémon vom Typ Käfer/Elektro, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 319 wird Wattzapf als Kleben-Pokémon klassifiziert und gehört zur Entwicklungsreihe Wattzapf → Voltula.
Im kompetitiven Spiel ist Wattzapf im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Facettenauge und Anspannung und Hexaplaga, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Wattzapf ist schwach gegen Attacken vom Typ Feuer, Gestein, daher sollten Trainer diese Schwächen einplanen.
Wattzapf kann durch Levelaufstieg, TM, Tutor und Ei 69 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.1 m Größe und 0.6 kg Gewicht ist Wattzapf seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.