Elektek-Entwicklung
Detaillierte Statuswerte von Elektek
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 65 | 271 | |||
| Angriff | 83 | 202 | |||
| Verteidigung | 57 | 150 | |||
| Sp.-Ang. | 95 | 226 | |||
| Sp.-Vert. | 85 | 206 | |||
| Initiative | 105 | 246 | |||
| 1301 | |||||
Elektek-Fähigkeiten
Has a 30% chance of paralyzing attacking Pokémon on contact.
Prevents sleep.
Elektek-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Donnerschock | Elektro | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Ladevorgang | Elektro | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Sternschauer | Normal | special | 60 | – | Level 12 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Schockwelle | Elektro | special | 60 | – | Level 16 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Donnerwelle | Elektro | status | – | 90 | Level 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| Kreideschrei | Normal | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Donnerschlag | Elektro | physical | 75 | 100 | Level 28 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 34 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Fußkick | Kampf | physical | – | 100 | Level 40 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Donnerblitz | Elektro | special | 90 | 100 | Level 46 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Lichtschild | Psycho | status | – | – | Level 52 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Donner | Elektro | special | 110 | 70 | Level 58 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Gigastoß | Normal | physical | 150 | 90 | Level 64 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Protzer | Kampf | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metallsound | Stahl | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Kreuzhieb | Kampf | physical | 100 | 80 | Egg | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Wuchtschlag | Kampf | physical | 100 | 50 | Egg | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Offenlegung | Normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Power-Punch | Kampf | physical | 150 | 100 | Egg | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Spotlight | Normal | status | – | – | Egg | The user draws attention to itself, making all opposing Pokémon take aim only at the user. |
| Hammerarm | Kampf | physical | 100 | 90 | Egg | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
Elektek-Sprites
Normally found near power plants, they can wander away and cause major blackouts in cities.
If a major power outage occurs, it is certain that this POKéMON has eaten electricity at a power plant.
Electricity runs across the surface of its body. In darkness, its en tire body glows a whitish-blue.
Its body constant ly discharges electricity. Get ting close to it will make your hair stand on end.
When two ELECTABUZZ touch, they control the electric currents to communicate their feelings.
Der japanische Name von Elektek ist Eleboo (エレブー). Hier sind alle offiziellen Namen von Elektek in verschiedenen Sprachen:
Elektek-Zucht
Elektek erhalten
Elektek kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Elektek in jedem Spiel, in dem es verfügbar ist:
Über Elektek
Elektek ist ein Pokémon vom Typ Elektro, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 490 wird Elektek als Elektro-Pokémon klassifiziert und gehört zur Entwicklungsreihe Elekid → Elektek → Elevoltek.
Im kompetitiven Spiel ist Elektek im Tier Doubles OU mit einer Nutzungsrate von 0.2% vertreten. Seine wichtigsten Fähigkeiten sind Statik und Munterkeit, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Elektek ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Elektek kann durch Levelaufstieg, TM, Tutor und Ei 99 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Spotlight, Elektronetz, Verhöhner, Abschlag. Mit 1.1 m Größe und 30 kg Gewicht ist Elektek seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.