Alola Sandamer-Entwicklung
Detaillierte Statuswerte von Alola Sandamer
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 75 | 291 | |||
| Angriff | 100 | 236 | |||
| Verteidigung | 120 | 276 | |||
| Sp.-Ang. | 25 | 86 | |||
| Sp.-Vert. | 65 | 166 | |||
| Initiative | 65 | 166 | |||
| 1221 | |||||
Alola Sandamer-Fähigkeiten
Boosts the Pokémon's evasiveness in snow.
Boosts the Pokémon's Speed stat in snow.
Alola Sandamer-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Eisspeer | Eis | physical | 25 | 100 | Level Up | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Schwerttanz | Normal | status | – | – | Level Up 1 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Schlitzer | Normal | physical | 70 | 100 | Level Up 1 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Metallklaue | Stahl | physical | 50 | 95 | Level Up 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Eiszapfhagel | Eis | physical | 85 | 90 | Level Up 1 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Aero-Ass | Flug | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agilität | Psycho | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnesie | Psycho | status | – | – | TM/HM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Lawine | Eis | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Blizzard | Eis | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dampfwalze | Boden | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Schaufler | Boden | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Schlagbohrer | Boden | physical | 80 | 95 | TM/HM | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Erdbeben | Boden | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Notsituation | Normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Trugschlag | Normal | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Lichtkanone | Stahl | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Schleuder | Unlicht | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Power-Punch | Kampf | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyroball | Stahl | physical | – | 100 | TM/HM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eishieb | Eis | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Eiskreisel | Eis | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Eissturm | Eis | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Eisenabwehr | Stahl | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Abschlag | Unlicht | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Blutsauger | Käfer | physical | 80 | 100 | TM/HM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Fußkick | Kampf | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Gifthieb | Gift | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Steinhagel | Gestein | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Felsgrab | Gestein | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Schneelandschaft | Eis | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stachler | Boden | status | – | – | TM/HM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Tarnsteine | Gestein | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stahlstrahl | Stahl | special | 140 | 95 | TM/HM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Superzahn | Normal | physical | – | 90 | TM/HM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Sternschauer | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Dreifach-Axel | Eis | physical | 20 | 90 | TM/HM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM/HM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Konter | Kampf | physical | – | 100 | Egg Move | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Zermalmklaue | Normal | physical | 75 | 95 | Egg Move | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
| Fluch | Geist | status | – | – | Egg Move | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dreschflegel | Normal | physical | – | 100 | Egg Move | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Klauenwetzer | Unlicht | status | – | – | Egg Move | The user sharpens its claws to boost its Attack stat and accuracy. |
| Eissplitter | Eis | physical | 40 | 100 | Egg Move | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Spiegelcape | Psycho | special | – | 100 | Egg Move | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Nachthieb | Unlicht | physical | 70 | 100 | Egg Move | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
In an attempt to hide itself, it will run around at top speed to kick up a blinding dust storm.
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.
Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies from above.
Der japanische Name von Alola Sandamer ist Sandpan (サンドパン). Hier sind alle offiziellen Namen von Alola Sandamer in verschiedenen Sprachen:
Alola Sandamer-Zucht
Alola Sandamer erhalten
Alola Sandamer kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Alola Sandamer in jedem Spiel, in dem es verfügbar ist:
Über Alola Sandamer
Alola Sandamer ist ein Pokémon vom Typ Eis/Stahl, das in Generation 7 eingeführt wurde. Mit einer Basiswertsumme (BST) von 450 wird Alola Sandamer als Maus klassifiziert und gehört zur Entwicklungsreihe Sandan → Sandamer → Alola Sandamer.
Im kompetitiven Spiel ist Alola Sandamer im Tier PU mit einer Nutzungsrate von 21.44% vertreten. Seine wichtigsten Fähigkeiten sind Schneemantel und Schneescharrer, wodurch es als gefährliche Kraft in Hagel-Teams eingesetzt werden kann. Alola Sandamer ist schwach gegen Attacken vom Typ Feuer, Kampf, Boden, daher sollten Trainer diese Schwächen einplanen.
Alola Sandamer kann durch Levelaufstieg, TM, Tutor und Ei 99 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Turbodreher, Abschlag, Dreifach-Axel, Stachler. Mit 1.2 m Größe und 55 kg Gewicht ist Alola Sandamer seit seinem Debüt in den Spielen der Region Alola ein Fanliebling.